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@MS-crew MS-crew commented Jun 2, 2025

Description

Describe the changes
Added RoomChanged and ZoneChanged events triggered when a player changes rooms or zones.

What is the current behavior? (You can also link to an open issue here)
The Exiled does not provide built-in events for tracking room/zone changes.
Plugins must manually track player Rooms or Zones to detect these changes.

What is the new behavior? (if this is a feature change)
Plugins can now subscribe to:

  • Player.RoomChanged: Fires when a player enters a new RoomIdentifier.
  • Player.ZoneChanged: Fires when a player enters a new ZoneType.
    Both events include Player and old room , new room or old zone new zone data(zones just for changed zone event ) .

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
❌ No. This is a non-breaking change that adds new features without modifying existing behavior.

Other information:


Types of changes

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)
  • Documentations

Submission checklist

  • I have checked the project can be compiled
  • I have tested my changes and it worked as expected

Patches (if there are any changes related to Harmony patches)

  • I have checked no IL patching errors in the console

Other

  • Still requires more testing

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