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update 1.2.6
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EnoxSoftware committed Mar 3, 2024
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2 changes: 1 addition & 1 deletion webgl_example/Build/markerbasedarexample.loader.js

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10 changes: 5 additions & 5 deletions webgl_example/index.html
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<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | MarkerBasedARExample1.2.5</title>
<title>Unity WebGL Player | MarkerBasedARExample1.2.6</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
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<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">MarkerBasedARExample1.2.5</div>
<div id="unity-build-title">MarkerBasedARExample1.2.6</div>
</div>
</div>
<script>
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codeUrl: buildUrl + "/markerbasedarexample.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "Enox Software",
productName: "MarkerBasedARExample1.2.5",
productVersion: "1.2.5",
productName: "MarkerBasedARExample1.2.6",
productVersion: "1.2.6",
showBanner: unityShowBanner,
};

// By default Unity keeps WebGL canvas render target size matched with
// By default, Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
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