Releases
5.0.4
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Bug Fixes
Improved enemy handling to reduce the likelyhood generators despawn other room elements
Updated validation on the overworld tab to be more consistent with previous versions.
Fixed an issue with segmented normal rooms on random walk
Fixed an issue preventing drop zones from being placed directly below non-drop rooms on reconstructed.
Blocking rooms can no longer appear in palaces they shouldn't in sequential and reconstructed.
Fixed an issue that could cause inescapable drops from appearing when they should not, and vice versa.
Fixed yet further bugs that could cause the sprite preview to not work properly.
Fixed some issues that could cause screen glitches.
Fixed helmethead's HP bar to display correctly. His actual health remains unchanged.
Fixed a bug that could cause hints for items in new kasuto / nabooru to incorrectly display the wrong location name.
Improvements
Updated the default flag presets to include the swiss and bracket flags for the 2025 Standard tournament
Added 2 new sprites (Doomknocker and Moblin)
Slighly modified drippers when dripper variance is reduced.
Added some new options for link's projectile and improved some projectile animations when link uses them.
Moderate performance increase to reconstructed generation times, especially in limited room pools.
Slightly adjusted the edges of some drop zones to avoid potentially getting stuck in the ceiling.
Flipped the drop column item room in 5.0 rooms to avoid a potential bug. Please don't jump in the lava.
Removed floor-level lava from a couple rooms.
Slightly moved an enemy in a GP room that could instantly hit link on respawn.
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