Releases
5.0.2
Compare
Sorry, something went wrong.
No results found
New stuff
Added additional options for handling less important overworld locations
Updated town text boxes to 6 lines.
All shortened item names in text are now full names
Boss HP bar now shows differently colored boxes for health beyond the vanilla amount.
Boss HP bars are now more consistent amounts of HP.
Updated Maze Island river generation
River opening can no longer be wide on one end.
River forks are now equally likely to appear at all X values
River can now open from either end of the maze (or both)
Added Guma sprite
Slightly updated the name of some flags to be more accurate.
Hints for items in towns now display the name of the town when spell shuffle is on.
Looking for feedback on this one. Should this always be true? Separate option?
Bug fixes
Fixed several UI bugs and made some minor improvements.
Fixed vanilla text for stab trainers.
Fixed a bug preventing overwriting custom flag presets.
Fixed a bug with the command line version.
Fixed a bug where valley of death encounters could allow users to walk into the mountain. (For real this time)
Disabled a new room that was inadvertently set as a 4.0 room.
Fixed a bug where vertical bubbles in GP could not be blocked.
Fixed "I know nothing" text for some townsfolk.
You can’t perform that action at this time.