Version 3.2.2
Installation
- To update an existing installation of NS 3.2 or later, download ns_v322_patch.zip and follow its instructions.
- To install the full game, download ns_v322_full.zip and follow its instructions.
Changes
NS 3.2.2 is now available! Patch highlights include: The NS Launcher, OS X support, a new crosshair system, HUD updates, a new jump system, and bug fixes. Those of you who are patching and using old settings since NS 3.2, it is recommended you exec updatesettings.cfg
in console to update your rates, raw input, and FPS to recommended values, or copy them to your userconfig.
- The NS Launcher is now available and the recommended way to install/update/launch your game. With it comes new default configs for fresh installations to make it easier to start playing.
- OS X is now supported.
- The Nine Legends HUD and minimal HUD are now available in the advanced options menu.
- sv_jumpmode has been added as a server command. 0 - old movement, 1 - queued jump (hold jump before each landing to jump once hitting ground - default) , 2 - autohop (don't have to let go of jump key between jumps). We will be trying the new settings during gathers and looking for community feedback on what should be standard.
- New crosshair system is now availabe. It can be accessed in the advanced options or via cl_cross commands (crosshair 0 to disable old one). Circle radius is unavailabe on OSX currently.
- hud_mapstyle has replaced cl_labelmaps and can be set via the advanced options. It now has the fully transparent nine legends maps as well.
- cl_ambientsound has been added. 0 turns off all ambient sounds. 2 enables only .wav ambient sounds which aren't bad to listen to and is the default. 1 turns on all ambient sounds.
- The spectator UI is now transparent and you can see health and armor through it.
- Alien movement sounds and jetpack sounds/effects are now FPS independent
- Using popup menu with raw input now centers the cursor. A small percentage of mice have issues with this fix. If it spins your view a lot it's reccomened you use regular input and -noforcemparms in launch options instead.
- The armor value indicator on the HUD has been moved closer to the health so it doesn't look so weird on widescreen.
- senslock has been added as a command. Setting this to 1 will stop the game from scaling sensitivity with the FOV difference on skulk and gorge. 0 is the original behavior. When this is set to 0, zoom_sensitivity_ratio and default_fov factor into the sensitivity calculatons as well, as they did before. zoom_sensitivity_ratio now defaults to 1, but old config values are still kept, as the 1.2 value valve used made no sense before. These are available in advanced options. default_fov should remain 90 at all times, regardless of widescreen or lifeform.
- cl_widescreen has been added. Anyone that wishes to use the old vertical- widescreen can set this to 0. Otherwise leave it on 1, even in 4:3.