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Upgrade terrain.wgsl
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Indy2222 committed Jan 25, 2024
1 parent cad0d66 commit 017e239
Showing 1 changed file with 30 additions and 44 deletions.
74 changes: 30 additions & 44 deletions assets/shaders/terrain.wgsl
Original file line number Diff line number Diff line change
@@ -1,10 +1,19 @@
#import bevy_pbr::mesh_vertex_output MeshVertexOutput
#import bevy_pbr::mesh_bindings mesh
#import bevy_pbr::mesh_view_bindings view
#import bevy_core_pipeline::tonemapping tone_mapping
#import bevy_pbr::pbr_functions PbrInput, pbr_input_new, prepare_world_normal, apply_normal_mapping, calculate_view, pbr
#import bevy_pbr::pbr_types as pbr_types
#import bevy_pbr::{
pbr_fragment::pbr_input_from_standard_material,
pbr_functions::alpha_discard,
}

#ifdef PREPASS_PIPELINE
#import bevy_pbr::{
prepass_io::{VertexOutput, FragmentOutput},
pbr_deferred_functions::deferred_output,
}
#else
#import bevy_pbr::{
forward_io::{VertexOutput, FragmentOutput},
pbr_functions::{apply_pbr_lighting, main_pass_post_lighting_processing},
}
#endif

// How large (in meters) is a texture.
const TEXTURE_SIZE = 16.;
Expand Down Expand Up @@ -163,10 +172,11 @@ fn draw_rectangles(base: vec4<f32>, uv: vec2<f32>) -> vec4<f32> {

@fragment
fn fragment(
in: MeshVertexOutput,
in: VertexOutput,
@builtin(front_facing) is_front: bool,
) -> @location(0) vec4<f32> {
var pbr_input: PbrInput = pbr_input_new();
) -> FragmentOutput {
var pbr_input = pbr_input_from_standard_material(in, is_front);

pbr_input.material.perceptual_roughness = 0.8;
pbr_input.material.metallic = 0.23;
pbr_input.material.reflectance = 0.06;
Expand All @@ -176,44 +186,20 @@ fn fragment(
terrain_sampler,
in.uv / TEXTURE_SIZE
);
pbr_input.material.base_color = alpha_discard(pbr_input.material, pbr_input.material.base_color);

#ifdef VERTEX_COLORS
pbr_input.material.base_color = pbr_input.material.base_color * in.color;
#endif

pbr_input.frag_coord = in.position;
pbr_input.world_position = in.world_position;
pbr_input.world_normal = prepare_world_normal(
in.world_normal,
(pbr_input.material.flags & pbr_types::STANDARD_MATERIAL_FLAGS_DOUBLE_SIDED_BIT) != 0u,
is_front,
);
#ifdef PREPASS_PIPELINE
// TODO remove this if deffered mode is not used
let out = deferred_output(in, pbr_input);
#else
var out: FragmentOutput;
out.color = apply_pbr_lighting(pbr_input);

pbr_input.is_orthographic = view.projection[3].w == 1.0;
out.color = draw_circles(out.color, in.uv);
out.color = draw_rectangles(out.color, in.uv);

pbr_input.N = apply_normal_mapping(
pbr_input.material.flags,
pbr_input.world_normal,
#ifdef VERTEX_TANGENTS
#ifdef STANDARDMATERIAL_NORMAL_MAP
in.world_tangent,
out.color = main_pass_post_lighting_processing(pbr_input, out.color);
#endif
#endif
#ifdef VERTEX_UVS
in.uv,
#endif
view.mip_bias,
);
pbr_input.V = calculate_view(in.world_position, pbr_input.is_orthographic);
pbr_input.flags = mesh.flags;

var output_color = pbr(pbr_input);

#ifdef TONEMAP_IN_SHADER
output_color = tone_mapping(output_color, view.color_grading);
#endif

output_color = draw_circles(output_color, in.uv);
output_color = draw_rectangles(output_color, in.uv);
return output_color;
return out;
}

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