-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
major bugfix; zip with design-time reflection and alias for properties
- Loading branch information
1 parent
2440496
commit 4e5cc21
Showing
25 changed files
with
196 additions
and
333 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,57 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
using ThinkEngine.Mappers; | ||
using static ThinkEngine.Mappers.OperationContainer; | ||
|
||
namespace ThinkEngine | ||
{ | ||
class CLASS_NAME : Sensor | ||
{ | ||
private int counter; | ||
private object specificValue; | ||
private Operation operation; | ||
FIELDS | ||
/* | ||
//Singleton | ||
protected static Sensor instance = null; | ||
|
||
internal static Sensor Instance | ||
{ | ||
get | ||
{ | ||
if (instance == null) | ||
{ | ||
instance = new CLASS_NAME(); | ||
} | ||
return instance; | ||
} | ||
}*/ | ||
|
||
public override void Initialize(SensorConfiguration sensorConfiguration) | ||
{ | ||
// Debug.Log("Initialize method called!"); | ||
this.gameObject = sensorConfiguration.gameObject; | ||
ready = true; | ||
INITIALIZATION | ||
} | ||
|
||
public override void Destroy() | ||
{ | ||
// Debug.Log("Destroy method called!"); | ||
//instance = null; | ||
} | ||
|
||
public override void Update() | ||
{ | ||
// Debug.Log("Update method called!"); | ||
UPDATE | ||
} | ||
|
||
public override string Map() | ||
{ | ||
// Debug.Log("Map method called!"); | ||
MAP | ||
} | ||
} | ||
} |
Binary file modified
BIN
+0 Bytes
(100%)
ThinkEngine/Assets/ThinkEngineer/ThinkEngine/Plugins/ThinkEngine.dll
Binary file not shown.
Binary file modified
BIN
+17.5 KB
(110%)
ThinkEngine/Assets/ThinkEngineer/ThinkEngine/Plugins/ThinkEngineDLL/ThinkEngine.dll
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.