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feat: initial commit
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justinrusso committed Nov 10, 2020
1 parent 5f5dcaf commit d92a00d
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8 changes: 8 additions & 0 deletions .gitignore
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# Dev mods
src/config/tellme.*
src/config/tellme/*
src/config/worldstripper-common.toml

# Client configs
# These are ones we feel the user should be customizing, not us.
src/config/jei/bookmarks.ini
28 changes: 28 additions & 0 deletions src/config/DungeonCrawl/config.json
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{
"biome_blocklist": [
"minecraft:the_end",
"minecraft:nether",
"minecraft:small_end_islands",
"minecraft:end_midlands",
"minecraft:end_highlands",
"minecraft:end_barrens",
"minecraft:the_void",
"biomesoplenty:ashen_inferno",
"biomesopenty:undergarden",
"biomesoplenty:boneyard",
"biomesoplenty:visceral_heap"
],
"biome_overworld_blocklist": [
"minecraft:ocean",
"minecraft:deep_ocean",
"minecraft:lukewarm_ocean",
"minecraft:deep_lukewarm_ocean",
"minecraft:warm_ocean",
"minecraft:deep_warm_ocean",
"minecraft:cold_ocean",
"minecraft:deep_cold_ocean",
"minecraft:frozen_ocean",
"minecraft:deep_frozen_ocean"
],
"config_version": 0
}
239 changes: 239 additions & 0 deletions src/config/DungeonCrawl/loot/specialItemTags.json
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{
"generic": [],
"armor": [
{
"name": "Deflection",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:thorns"
]
},
{
"name": "Protection",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:protection"
]
},
{
"name": "the Apprentice",
"effect": "enchant_randomly",
"rarity": 0
},
{
"name": "the Master Blacksmith",
"effect": "enchant",
"rarity": 4,
"enchantments": [
"minecraft:protection",
"minecraft:unbreaking"
],
"level": 3
}
],
"tool": [
{
"name": "the Harvester",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:efficiency"
]
}
],
"sword": [
{
"name": "the Cinder Lord",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:fire_aspect"
]
},
{
"name": "the Rogue Knight",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:sweeping"
]
},
{
"name": "the Monster Slayer",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:smite"
]
},
{
"name": "the Goblin Slayer",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:sharpness"
]
}
],
"ranged_weapon": [],
"generic_prefix": [
{
"name": "Arcane",
"effect": "enchant_randomly",
"rarity": 0
}
],
"armor_prefix": [
{
"name": "Tempered",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:protection"
]
},
{
"name": "Fire Proof",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:fire_protection"
]
},
{
"name": "Resistant",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:blast_protection"
]
},
{
"name": "Reinforced",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:projectile_protection"
]
},
{
"name": "Cursed",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:vanishing_curse"
]
},
{
"name": "Cursed",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:binding_curse"
]
},
{
"name": "Reforged",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 0.5
},
{
"name": "Surplus",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 0.75
},
{
"name": "Legendary",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 1.0
},
{
"name": "Genuine",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 1.0
}
],
"tool_prefix": [
{
"name": "Durable",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:unbreaking"
]
},
{
"name": "Hardened",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:unbreaking"
]
},
{
"name": "Blessed",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:efficiency"
]
},
{
"name": "Reforged",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 0.5
}
],
"sword_prefix": [
{
"name": "Holy",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:smite"
]
},
{
"name": "Tempered",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:sharpness",
"minecraft:unbreaking"
]
},
{
"name": "Reforged",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 0.5
}
],
"ranged_weapon_prefix": [
{
"name": "Refined",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:power",
"minecraft:unbreaking"
]
},
{
"name": "Powerful",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:punch"
]
}
],
"config_version": 0
}
8 changes: 8 additions & 0 deletions src/config/MouseTweaks.cfg
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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0
15 changes: 15 additions & 0 deletions src/config/appleskin-client.toml
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[client]
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true

27 changes: 27 additions & 0 deletions src/config/artifacts-common.toml
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[campsite]
#Probability for an ore vein to generate underneath a campsite
#Range: 0 ~ 100
campsite_ore_chance = 25
#The minimum y-level at which a campsite can generate
#Range: 0 ~ 255
campsite_min_y = 0
#The maximum y-level at which a campsite can generate
#Range: 0 ~ 255
campsite_max_y = 45
#Whether to use wooden chests from other mods when generating campsites, may make it easier to distinguish them from mimics
use_modded_chests = true
#Probability for a container of a campsite to be replaced by a mimic
#Range: 0 ~ 100
campsite_mimic_chance = 30
#List of biome IDs in which campsites are not allowed to generate. End and nether biomes are excluded by default.
biome_blacklist = ["minecraft:void"]
#Per-chunk probability (as a percentage) a campsite is attempted to be generated. Not every attempt succeeds, this also depends on the density and shape of caves
#Range: 0 ~ 100
campsite_chance = 8

[items]
#Cooldown in ticks for the Everlasting Beef and Eternal Steak items
#Range: > 0
eternal_food_cooldown = 300

23 changes: 23 additions & 0 deletions src/config/betteradvancements-client.toml
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defaultUncompletedIconColor = "#FFFFFF"
defaultUncompletedTitleColor = "#0489C1"
defaultCompletedIconColor = "#DBA213"
defaultCompletedTitleColor = "#DBA213"
doAdvancementsBackgroundFade = true
showDebugCoordinates = false
orderTabsAlphabetically = false
#Values below 50% might give odd results, use on own risk ;)
#Range: 1 ~ 100
uiScaling = 100
#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time'
# Off: Vanilla default
# Default: List which criteria you have already obtained
# Spoiler: Only reveal unobtained criteria
# All: Show both obtained and unobtained criteria
criteriaDetail = "Default"
criteriaDetailRequiresShift = false
addInventoryButton = false
defaultDrawDirectLines = false
defaultHideLines = false
defaultCompletedLineColor = "#FFFFFF"
defaultUncompletedLineColor = "#FFFFFF"

23 changes: 23 additions & 0 deletions src/config/betterburning-common.toml
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#General settings for the mod.
[general]
#Should flint and steel deal fire damage when used as a weapon?
ShouldFlintAndSteelDoFireDamage = true
#Fixes some fire related damage sources not causing mobs to drop cooked items?
fireFromDamagesource = true
#How much fire damage should flint and steel do?
#Range: > 0
flintAndSteelFireDamage = 3
#What is the % chance skeletons will shoot flaming arrows while on fire?
#Range: 0.0 ~ 1.0
flameArrowSkeletonChance = 0.7
#Should fire damage spread between mobs when they hurt eachother? Zombies already do this and won't be changed.
fireDamageSpreads = true
#What is the % chance that fire damage will spread between mobs?
#Range: 0.0 ~ 1.0
fireDamageSpreadChance = 0.3
#Should having fire resistance stop things from being on fire visually?
fireResistanceExtinguish = true
#Should skeletons shoot flaming arrows while on fire?
flameArrowSkeletons = true

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