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# Dev mods | ||
src/config/tellme.* | ||
src/config/tellme/* | ||
src/config/worldstripper-common.toml | ||
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# Client configs | ||
# These are ones we feel the user should be customizing, not us. | ||
src/config/jei/bookmarks.ini |
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{ | ||
"biome_blocklist": [ | ||
"minecraft:the_end", | ||
"minecraft:nether", | ||
"minecraft:small_end_islands", | ||
"minecraft:end_midlands", | ||
"minecraft:end_highlands", | ||
"minecraft:end_barrens", | ||
"minecraft:the_void", | ||
"biomesoplenty:ashen_inferno", | ||
"biomesopenty:undergarden", | ||
"biomesoplenty:boneyard", | ||
"biomesoplenty:visceral_heap" | ||
], | ||
"biome_overworld_blocklist": [ | ||
"minecraft:ocean", | ||
"minecraft:deep_ocean", | ||
"minecraft:lukewarm_ocean", | ||
"minecraft:deep_lukewarm_ocean", | ||
"minecraft:warm_ocean", | ||
"minecraft:deep_warm_ocean", | ||
"minecraft:cold_ocean", | ||
"minecraft:deep_cold_ocean", | ||
"minecraft:frozen_ocean", | ||
"minecraft:deep_frozen_ocean" | ||
], | ||
"config_version": 0 | ||
} |
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{ | ||
"generic": [], | ||
"armor": [ | ||
{ | ||
"name": "Deflection", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:thorns" | ||
] | ||
}, | ||
{ | ||
"name": "Protection", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:protection" | ||
] | ||
}, | ||
{ | ||
"name": "the Apprentice", | ||
"effect": "enchant_randomly", | ||
"rarity": 0 | ||
}, | ||
{ | ||
"name": "the Master Blacksmith", | ||
"effect": "enchant", | ||
"rarity": 4, | ||
"enchantments": [ | ||
"minecraft:protection", | ||
"minecraft:unbreaking" | ||
], | ||
"level": 3 | ||
} | ||
], | ||
"tool": [ | ||
{ | ||
"name": "the Harvester", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:efficiency" | ||
] | ||
} | ||
], | ||
"sword": [ | ||
{ | ||
"name": "the Cinder Lord", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:fire_aspect" | ||
] | ||
}, | ||
{ | ||
"name": "the Rogue Knight", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:sweeping" | ||
] | ||
}, | ||
{ | ||
"name": "the Monster Slayer", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:smite" | ||
] | ||
}, | ||
{ | ||
"name": "the Goblin Slayer", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:sharpness" | ||
] | ||
} | ||
], | ||
"ranged_weapon": [], | ||
"generic_prefix": [ | ||
{ | ||
"name": "Arcane", | ||
"effect": "enchant_randomly", | ||
"rarity": 0 | ||
} | ||
], | ||
"armor_prefix": [ | ||
{ | ||
"name": "Tempered", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:protection" | ||
] | ||
}, | ||
{ | ||
"name": "Fire Proof", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:fire_protection" | ||
] | ||
}, | ||
{ | ||
"name": "Resistant", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:blast_protection" | ||
] | ||
}, | ||
{ | ||
"name": "Reinforced", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:projectile_protection" | ||
] | ||
}, | ||
{ | ||
"name": "Cursed", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:vanishing_curse" | ||
] | ||
}, | ||
{ | ||
"name": "Cursed", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:binding_curse" | ||
] | ||
}, | ||
{ | ||
"name": "Reforged", | ||
"effect": "multiply_enchantment_level", | ||
"rarity": 1, | ||
"enchantmentMultiplier": 0.5 | ||
}, | ||
{ | ||
"name": "Surplus", | ||
"effect": "multiply_enchantment_level", | ||
"rarity": 1, | ||
"enchantmentMultiplier": 0.75 | ||
}, | ||
{ | ||
"name": "Legendary", | ||
"effect": "multiply_enchantment_level", | ||
"rarity": 1, | ||
"enchantmentMultiplier": 1.0 | ||
}, | ||
{ | ||
"name": "Genuine", | ||
"effect": "multiply_enchantment_level", | ||
"rarity": 1, | ||
"enchantmentMultiplier": 1.0 | ||
} | ||
], | ||
"tool_prefix": [ | ||
{ | ||
"name": "Durable", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:unbreaking" | ||
] | ||
}, | ||
{ | ||
"name": "Hardened", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:unbreaking" | ||
] | ||
}, | ||
{ | ||
"name": "Blessed", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:efficiency" | ||
] | ||
}, | ||
{ | ||
"name": "Reforged", | ||
"effect": "multiply_enchantment_level", | ||
"rarity": 1, | ||
"enchantmentMultiplier": 0.5 | ||
} | ||
], | ||
"sword_prefix": [ | ||
{ | ||
"name": "Holy", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:smite" | ||
] | ||
}, | ||
{ | ||
"name": "Tempered", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:sharpness", | ||
"minecraft:unbreaking" | ||
] | ||
}, | ||
{ | ||
"name": "Reforged", | ||
"effect": "multiply_enchantment_level", | ||
"rarity": 1, | ||
"enchantmentMultiplier": 0.5 | ||
} | ||
], | ||
"ranged_weapon_prefix": [ | ||
{ | ||
"name": "Refined", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:power", | ||
"minecraft:unbreaking" | ||
] | ||
}, | ||
{ | ||
"name": "Powerful", | ||
"effect": "enchant", | ||
"rarity": 0, | ||
"enchantments": [ | ||
"minecraft:punch" | ||
] | ||
} | ||
], | ||
"config_version": 0 | ||
} |
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RMBTweak=1 | ||
LMBTweakWithItem=1 | ||
LMBTweakWithoutItem=1 | ||
WheelTweak=1 | ||
WheelSearchOrder=1 | ||
WheelScrollDirection=0 | ||
ScrollItemScaling=0 | ||
Debug=0 |
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[client] | ||
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding | ||
showFoodValuesHudOverlay = true | ||
#If true, shows your food exhaustion as a progress bar behind the hunger bars | ||
showFoodExhaustionHudUnderlay = true | ||
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay | ||
showFoodStatsInDebugOverlay = true | ||
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT | ||
showFoodValuesInTooltip = true | ||
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) | ||
showFoodValuesInTooltipAlways = true | ||
#If true, shows your current saturation level overlayed on the hunger bar | ||
showSaturationHudOverlay = true | ||
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[campsite] | ||
#Probability for an ore vein to generate underneath a campsite | ||
#Range: 0 ~ 100 | ||
campsite_ore_chance = 25 | ||
#The minimum y-level at which a campsite can generate | ||
#Range: 0 ~ 255 | ||
campsite_min_y = 0 | ||
#The maximum y-level at which a campsite can generate | ||
#Range: 0 ~ 255 | ||
campsite_max_y = 45 | ||
#Whether to use wooden chests from other mods when generating campsites, may make it easier to distinguish them from mimics | ||
use_modded_chests = true | ||
#Probability for a container of a campsite to be replaced by a mimic | ||
#Range: 0 ~ 100 | ||
campsite_mimic_chance = 30 | ||
#List of biome IDs in which campsites are not allowed to generate. End and nether biomes are excluded by default. | ||
biome_blacklist = ["minecraft:void"] | ||
#Per-chunk probability (as a percentage) a campsite is attempted to be generated. Not every attempt succeeds, this also depends on the density and shape of caves | ||
#Range: 0 ~ 100 | ||
campsite_chance = 8 | ||
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[items] | ||
#Cooldown in ticks for the Everlasting Beef and Eternal Steak items | ||
#Range: > 0 | ||
eternal_food_cooldown = 300 | ||
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defaultUncompletedIconColor = "#FFFFFF" | ||
defaultUncompletedTitleColor = "#0489C1" | ||
defaultCompletedIconColor = "#DBA213" | ||
defaultCompletedTitleColor = "#DBA213" | ||
doAdvancementsBackgroundFade = true | ||
showDebugCoordinates = false | ||
orderTabsAlphabetically = false | ||
#Values below 50% might give odd results, use on own risk ;) | ||
#Range: 1 ~ 100 | ||
uiScaling = 100 | ||
#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time' | ||
# Off: Vanilla default | ||
# Default: List which criteria you have already obtained | ||
# Spoiler: Only reveal unobtained criteria | ||
# All: Show both obtained and unobtained criteria | ||
criteriaDetail = "Default" | ||
criteriaDetailRequiresShift = false | ||
addInventoryButton = false | ||
defaultDrawDirectLines = false | ||
defaultHideLines = false | ||
defaultCompletedLineColor = "#FFFFFF" | ||
defaultUncompletedLineColor = "#FFFFFF" | ||
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#General settings for the mod. | ||
[general] | ||
#Should flint and steel deal fire damage when used as a weapon? | ||
ShouldFlintAndSteelDoFireDamage = true | ||
#Fixes some fire related damage sources not causing mobs to drop cooked items? | ||
fireFromDamagesource = true | ||
#How much fire damage should flint and steel do? | ||
#Range: > 0 | ||
flintAndSteelFireDamage = 3 | ||
#What is the % chance skeletons will shoot flaming arrows while on fire? | ||
#Range: 0.0 ~ 1.0 | ||
flameArrowSkeletonChance = 0.7 | ||
#Should fire damage spread between mobs when they hurt eachother? Zombies already do this and won't be changed. | ||
fireDamageSpreads = true | ||
#What is the % chance that fire damage will spread between mobs? | ||
#Range: 0.0 ~ 1.0 | ||
fireDamageSpreadChance = 0.3 | ||
#Should having fire resistance stop things from being on fire visually? | ||
fireResistanceExtinguish = true | ||
#Should skeletons shoot flaming arrows while on fire? | ||
flameArrowSkeletons = true | ||
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