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feat: 1.0.3 release from Darkosto
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Co-authored-by: Darkosto <[email protected]>
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justinrusso and Darkosto committed Dec 19, 2020
1 parent cfda5c6 commit 8ec5fe0
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79 changes: 79 additions & 0 deletions src/config/alchemistry-common.toml
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#Liquifier
[liquifier]
#Default: 50
#Range: > 0
energyPerTick = 50
#Default: 100
#Range: > 1
ticksPerOperation = 100
#Default: 100000 (100k)
#Range: > 0
energyCapacity = 100000

#Fusion
[fusion]
#Default: 300
#Range: > 0
energyPerTick = 300
#Default: 40
#Range: > 1
ticksPerOperation = 40
#Default: 100000 (100k)
#Range: > 0
energyCapacity = 100000

#Evaporator
[evaporator]
#Default: 160
#Range: > 1
ticksPerOperation = 160

#Fission
[fission]
#Default: 300
#Range: > 0
energyPerTick = 300
#Default: 40
#Range: > 1
ticksPerOperation = 40
#Default: 100000 (100k)
#Range: > 0
energyCapacity = 100000

#Chemical Combiner
[combiner]
#Default: 200
#Range: > 0
energyPerTick = 200
#Default: 5
#Range: > 1
ticksPerOperation = 5
#Default: 100000 (100k)
#Range: > 0
energyCapacity = 100000

#Chemical Dissolver
[dissolver]
#Default: 200
#Range: > 0
energyPerTick = 100
#Default: 8
#Range: 1 ~ 64
maxOutputPerTick = 8
#Default: 100000 (100k)
#Range: > 0
energyCapacity = 100000

#Atomizer
[atomizer]
#Default: 50
#Range: > 0
energyPerTick = 50
#Default: 100
#Range: > 1
ticksPerOperation = 100
#Default: 100000 (100k)
#Range: > 0
energyCapacity = 100000

2 changes: 1 addition & 1 deletion src/config/betteradvancements-client.toml
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Expand Up @@ -2,7 +2,7 @@ defaultUncompletedIconColor = "#FFFFFF"
defaultUncompletedTitleColor = "#0489C1"
defaultCompletedIconColor = "#DBA213"
defaultCompletedTitleColor = "#DBA213"
doAdvancementsBackgroundFade = true
doAdvancementsBackgroundFade = false
showDebugCoordinates = false
orderTabsAlphabetically = false
#Values below 50% might give odd results, use on own risk ;)
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12 changes: 6 additions & 6 deletions src/config/bettercaves-1_16.toml
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Expand Up @@ -34,15 +34,15 @@
["Better Caves"."Underground Generation".Miscellaneous]
# Set to true to enable flooded underground in ocean biomes.
# Default: true
"Enable Flooded Underground" = true
"Enable Flooded Underground" = false
# Ignores surface detection for closing off caves and caverns, forcing them to spawn
# up until their max height. Useful for Nether-like dimensions with no real "surface".
# Default: false
"Override Surface Detection" = true
# Lava (or water in water regions) spawns at and below this y-coordinate.
# Default: 10
#Range: 0 ~ 255
"Liquid Altitude" = 10
"Liquid Altitude" = 0
# Replace naturally generated floating gravel on the ocean floor with andesite.
# Can prevent lag due to cascading gravel falling into caverns under the ocean.
# Default: true
Expand All @@ -69,7 +69,7 @@
# ExtraLarge: 0.001
# Default: 0.004
#Range: 0.0 ~ 0.05
"Water Region Size Custom Value" = 0.004
"Water Region Size Custom Value" = 0.0
# Percent chance of a region having water instead of lava at low altitudes.
# Default: 40%
#Range: 0.0 ~ 100.0
Expand Down Expand Up @@ -248,12 +248,12 @@
# The minimum y-coordinate at which Floored Caverns can generate.
# Default: 1
#Range: 0 ~ 255
"Floored Cavern Minimum Altitude" = 1
"Floored Cavern Minimum Altitude" = 0
# The maximum y-coordinate at which Floored Caverns can generate.
# Caverns will attempt to close off anyway if this value is greater than the surface's altitude.
# Default: 35
#Range: 0 ~ 255
"Floored Cavern Maximum Altitude" = 35
"Floored Cavern Maximum Altitude" = 0

###########################################################################################################
## Settings used in the generation of Liquid Caverns found at low altitudes.
Expand All @@ -280,7 +280,7 @@
# Caverns will attempt to close off anyway if this value is greater than the surface's altitude.
# Default: 35
#Range: 0 ~ 255
"Liquid Cavern Maximum Altitude" = 35
"Liquid Cavern Maximum Altitude" = 0

###########################################################################################################
## Settings used for ravine generation.
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32 changes: 0 additions & 32 deletions src/config/betterweather-client.toml

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89 changes: 0 additions & 89 deletions src/config/betterweather-common.toml

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12 changes: 12 additions & 0 deletions src/config/carryon-client.toml
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#Settings
[settings]
#If the front of the Tile Entities should face the player or should face outward
facePlayer = false
#Arms should render on sides when carrying
renderArms = true

[modeloverrides]
#Model Overrides based on NBT or on Meta. Advanced Users Only!
overrides = ["minecraft:hopper->(block)minecraft:hopper", "minecraft:comparator->(block)minecraft:comparator", "minecraft:repeater->(block)minecraft:repeater", "minecraft:cauldron->(block)minecraft:cauldron", "minecraft:brewing_stand->(item)minecraft:brewing_stand", "minecraft:flower_pot->(block)minecraft:flower_pot", "minecraft:sugar_cane->(block)minecraft:sugar_cane", "minecraft:redstone_wire->(item)minecraft:redstone", "quark:custom_chest{type:\"spruce\"}->quark:custom_chest;0", "quark:custom_chest{type:\"birch\"}->quark:custom_chest;1", "quark:custom_chest{type:\"jungle\"}->quark:custom_chest;2", "quark:custom_chest{type:\"acacia\"}->quark:custom_chest;3", "quark:custom_chest{type:\"dark_oak\"}->quark:custom_chest;4", "quark:custom_chest_trap{type:\"spruce\"}->quark:custom_chest_trap;0", "quark:custom_chest_trap{type:\"birch\"}->quark:custom_chest_trap;1", "quark:custom_chest_trap{type:\"jungle\"}->quark:custom_chest_trap;2", "quark:custom_chest_trap{type:\"acacia\"}->quark:custom_chest_trap;3", "quark:custom_chest_trap{type:\"dark_oak\"}->quark:custom_chest_trap;4", "storagedrawers:basicdrawers;0{Mat:\"spruce\"}->storagedrawers:basicdrawers;0{material:\"spruce\"}", "storagedrawers:basicdrawers;0{Mat:\"birch\"}->storagedrawers:basicdrawers;0{material:\"birch\"}", "storagedrawers:basicdrawers;0{Mat:\"jungle\"}->storagedrawers:basicdrawers;0{material:\"jungle\"}", "storagedrawers:basicdrawers;0{Mat:\"acacia\"}->storagedrawers:basicdrawers;0{material:\"acacia\"}", "storagedrawers:basicdrawers;0{Mat:\"dark_oak\"}->storagedrawers:basicdrawers;0{material:\"dark_oak\"}", "storagedrawers:basicdrawers;1{Mat:\"spruce\"}->storagedrawers:basicdrawers;1{material:\"spruce\"}", "storagedrawers:basicdrawers;1{Mat:\"birch\"}->storagedrawers:basicdrawers;1{material:\"birch\"}", "storagedrawers:basicdrawers;1{Mat:\"jungle\"}->storagedrawers:basicdrawers;1{material:\"jungle\"}", "storagedrawers:basicdrawers;1{Mat:\"acacia\"}->storagedrawers:basicdrawers;1{material:\"acacia\"}", "storagedrawers:basicdrawers;1{Mat:\"dark_oak\"}->storagedrawers:basicdrawers;1{material:\"dark_oak\"}", "storagedrawers:basicdrawers;2{Mat:\"spruce\"}->storagedrawers:basicdrawers;2{material:\"spruce\"}", "storagedrawers:basicdrawers;2{Mat:\"birch\"}->storagedrawers:basicdrawers;2{material:\"birch\"}", "storagedrawers:basicdrawers;2{Mat:\"jungle\"}->storagedrawers:basicdrawers;2{material:\"jungle\"}", "storagedrawers:basicdrawers;2{Mat:\"acacia\"}->storagedrawers:basicdrawers;2{material:\"acacia\"}", "storagedrawers:basicdrawers;2{Mat:\"dark_oak\"}->storagedrawers:basicdrawers;2{material:\"dark_oak\"}", "storagedrawers:basicdrawers;3{Mat:\"spruce\"}->storagedrawers:basicdrawers;3{material:\"spruce\"}", "storagedrawers:basicdrawers;3{Mat:\"birch\"}->storagedrawers:basicdrawers;3{material:\"birch\"}", "storagedrawers:basicdrawers;3{Mat:\"jungle\"}->storagedrawers:basicdrawers;3{material:\"jungle\"}", "storagedrawers:basicdrawers;3{Mat:\"acacia\"}->storagedrawers:basicdrawers;3{material:\"acacia\"}", "storagedrawers:basicdrawers;3{Mat:\"dark_oak\"}->storagedrawers:basicdrawers;3{material:\"dark_oak\"}", "storagedrawers:basicdrawers;4{Mat:\"spruce\"}->storagedrawers:basicdrawers;4{material:\"spruce\"}", "storagedrawers:basicdrawers;4{Mat:\"birch\"}->storagedrawers:basicdrawers;4{material:\"birch\"}", "storagedrawers:basicdrawers;4{Mat:\"jungle\"}->storagedrawers:basicdrawers;4{material:\"jungle\"}", "storagedrawers:basicdrawers;4{Mat:\"acacia\"}->storagedrawers:basicdrawers;4{material:\"acacia\"}", "storagedrawers:basicdrawers;4{Mat:\"dark_oak\"}->storagedrawers:basicdrawers;4{material:\"dark_oak\"}", "animania:block_nest->(block)animania:block_nest", "animania:cheese_mold;0->(block)animania:cheese_mold;0", "animania:cheese_mold;1->(block)animania:cheese_mold;1", "animania:cheese_mold;2->(block)animania:cheese_mold;2", "animania:cheese_mold;3->(block)animania:cheese_mold;3", "animania:cheese_mold;4->(block)animania:cheese_mold;4", "animania:cheese_mold;5->(block)animania:cheese_mold;5", "animania:cheese_mold;6->(block)animania:cheese_mold;6", "animania:cheese_mold;7->(block)animania:cheese_mold;7", "animania:cheese_mold;8->(block)animania:cheese_mold;8", "animania:cheese_mold;9->(block)animania:cheese_mold;9", "animania:cheese_mold;10->(block)animania:cheese_mold;10"]

5 changes: 5 additions & 0 deletions src/config/citadel-common.toml
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[general]
#True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff.
"Track Entities" = true

40 changes: 40 additions & 0 deletions src/config/clickmachine.cfg
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# Configuration file

general {
# How much power the auto clicker can store. Also the max input rate. Unused if "Uses RF" = false [range: 0 ~ 2147483647, default: 50000]
I:"Max Power Storage"=50000

# How often, in ticks, the power value of the TE will be synced with the GUI. [range: 1 ~ 2147483647, default: 10]
I:"Power Update Frequency"=10

# The RF cost per tick for each speed, from 0-8. Must have 9 values. Unused if "Uses RF" = false [default: [0], [3], [5], [10], [25], [50], [100], [250], [500]]
S:"RF Costs" <
0
3
5
10
25
50
100
250
500
>

# The possible speeds of the auto clicker, from 0-8. Must have 9 values. [default: [500], [200], [100], [50], [20], [10], [5], [2], [1]]
S:Speeds <
500
200
100
50
20
10
5
2
1
>

# If the auto clicker uses RF [default: false]
B:"Uses RF"=false
}


6 changes: 4 additions & 2 deletions src/config/dungeon_crawl.toml
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Expand Up @@ -5,12 +5,14 @@
enable_tools = false
#This option will make pre-2.0.0 worlds playable with version 2.0.0 and later.
enable_dummy_pieces = false
#Enables extended debug logging to help detecting potential errors. This is enabled by default.
extended_debug = false

#World Generation Settings
[world_generation]
#The probability of a dungeon getting generated on each fitting chunk.
#Range: 1.0E-4 ~ 1.0
dungeon_probability = 0.22
dungeon_probability = 1.0
#If this is set to false, no dungeons can be generated outside the overworld.
ignore_dimension = true
#Makes the entire dungeon solid, preventing caves, ravines, etc... from interfering with the dungeon.
Expand All @@ -26,7 +28,7 @@
#Set this to true if you want to prevent that the last layer of each dungeon will contain nether content.
no_nether_stuff = false
#If set to true, the dungeon generation will ignore the biome blacklist and generate dungeons in any overworld biome.
ignore_overworld_blacklist = false
ignore_overworld_blacklist = true
#Determines if vanilla spawners or modified spawners with armor, weapons etc... should be used.
use_vanilla_spawners = false
#Whether mobs from spawners should despawn naturally or not.
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8 changes: 8 additions & 0 deletions src/config/findme-common.toml
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[COMMON]
#Checking radius centered on the player
#Range: > 0
RADIUS_RANGE = 8
#Checks item damage or not
IGNORE_ITEM_DAMAGE = false

7 changes: 7 additions & 0 deletions src/config/forge-common.toml
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#General configuration settings
[general]
#Defines a default world type to use. The vanilla default world type is represented by 'default'.
#The modded world types are registry names which should include the registry namespace, such as 'examplemod:example_world_type'.
defaultWorldType = "default"

11 changes: 11 additions & 0 deletions src/config/improvedmobs/client.toml
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#Gui Configs
[gui]
"Gui X" = 5
"Gui Y" = 5
#Textformatting codes for the display of the difficulty
#Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE, OBFUSCATED, BOLD, STRIKETHROUGH, UNDERLINE, ITALIC, RESET
"Difficulty color" = "DARK_PURPLE"
#Scaling of the difficulty text
"Text Scale" = 1.0

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