engine: load worldspawn separately from other map data #1692
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Make possible to load the worldspawn separately from other map data.
It's related to me trying to implement native sRGB support:
I'm afraid we have to know if the rendering should use sRGB/linear conversions before rendering anything else from the UI, including the map loading menu itself.
Because right now, at the time we know the map requires sRGB/linerar conversion, the UI is already created.
I'm not sure what I'm doing is right, but this is the problem I attempt to solve.
See on client side: