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@illwieckz illwieckz commented Oct 30, 2024

  • renderer: cancel overbright on added lightmap

It fixes the perseus glass_02 door.

The code was slightly rewritten too.

  • renderer: disable GLSL overbright on fullbright lightmode globally instead of doing it per-texture

It fixes rendering fullbright lightmap stages when light mode is not fullbright,
like the starchart512 hologram in procyon map.

Fix Unvanquished/Unvanquished#3161 and #1405:

It fixes the glass_02 door in perseus map.

The code was slightly rewritten too.
…stead of doing it per-texture

It fixes rendering fullbright lightmap stages when light mode is not fullbright,
like the starchart512 hologram in procyon map.
@illwieckz
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Perseus:

unvanquished_2024-10-30_054726_000

Procyon:

unvanquished_2024-10-30_075957_000

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LGTM.

@slipher
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slipher commented Oct 31, 2024

Thoughts on #1406?

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Thoughts on #1406?

To be investigated after 0.55.1.

@illwieckz illwieckz merged commit b8873df into master Oct 31, 2024
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@illwieckz illwieckz deleted the illwieckz/obb branch October 31, 2024 06:08
@VReaperV VReaperV linked an issue Oct 31, 2024 that may be closed by this pull request
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Bad translucent texture in procyon Some glass texture in perseus is not lit
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