@@ -1910,15 +1910,9 @@ static void RB_SetupLightForLighting( trRefLight_t *light )
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GL_PushMatrix ();
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- gl_genericShader->SetVertexSkinning ( false );
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- gl_genericShader->SetVertexAnimation ( false );
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- gl_genericShader->SetTCGenEnvironment ( false );
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- gl_genericShader->SetTCGenLightmap ( false );
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- gl_genericShader->SetDepthFade ( false );
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gl_genericShader->BindProgram ( 0 );
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// set uniforms
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- gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
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gl_genericShader->SetUniform_ColorModulate ( colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
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gl_genericShader->SetUniform_Color ( Color::Black );
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@@ -2762,14 +2756,8 @@ void RB_RunVisTests( )
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Tess_UpdateVBOs ( );
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GL_VertexAttribsState ( ATTR_POSITION );
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- gl_genericShader->SetVertexSkinning ( false );
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- gl_genericShader->SetVertexAnimation ( false );
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- gl_genericShader->SetTCGenEnvironment ( false );
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- gl_genericShader->SetTCGenLightmap ( false );
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- gl_genericShader->SetDepthFade ( false );
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gl_genericShader->BindProgram ( 0 );
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- gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
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gl_genericShader->SetUniform_Color ( Color::White );
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gl_genericShader->SetUniform_ColorModulate ( colorGen_t::CGEN_CONST, alphaGen_t::AGEN_CONST );
@@ -3386,18 +3374,12 @@ static void RB_RenderDebugUtils()
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static const vec3_t minSize = { -2 , -2 , -2 };
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static const vec3_t maxSize = { 2 , 2 , 2 };
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- gl_genericShader->SetVertexSkinning ( false );
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- gl_genericShader->SetVertexAnimation ( false );
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- gl_genericShader->SetTCGenEnvironment ( false );
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- gl_genericShader->SetTCGenLightmap ( false );
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- gl_genericShader->SetDepthFade ( false );
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gl_genericShader->BindProgram ( 0 );
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GL_State ( GLS_POLYMODE_LINE | GLS_DEPTHTEST_DISABLE );
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GL_Cull ( cullType_t::CT_TWO_SIDED );
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// set uniforms
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- gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
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gl_genericShader->SetUniform_ColorModulate ( colorGen_t::CGEN_CUSTOM_RGB, alphaGen_t::AGEN_CUSTOM );
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// bind u_ColorMap
@@ -3527,18 +3509,12 @@ static void RB_RenderDebugUtils()
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static const vec3_t mins = { -1 , -1 , -1 };
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static const vec3_t maxs = { 1 , 1 , 1 };
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- gl_genericShader->SetVertexSkinning ( false );
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- gl_genericShader->SetVertexAnimation ( false );
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- gl_genericShader->SetTCGenEnvironment ( false );
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- gl_genericShader->SetTCGenLightmap ( false );
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- gl_genericShader->SetDepthFade ( false );
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gl_genericShader->BindProgram ( 0 );
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GL_State ( GLS_POLYMODE_LINE | GLS_DEPTHTEST_DISABLE );
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GL_Cull ( cullType_t::CT_TWO_SIDED );
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// set uniforms
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- gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
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gl_genericShader->SetUniform_ColorModulate ( colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
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gl_genericShader->SetUniform_Color ( Color::Black );
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@@ -3642,18 +3618,12 @@ static void RB_RenderDebugUtils()
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static const vec3_t mins = { -1 , -1 , -1 };
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static const vec3_t maxs = { 1 , 1 , 1 };
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- gl_genericShader->SetVertexSkinning ( false );
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- gl_genericShader->SetVertexAnimation ( false );
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- gl_genericShader->SetTCGenEnvironment ( false );
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- gl_genericShader->SetTCGenLightmap ( false );
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- gl_genericShader->SetDepthFade ( false );
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gl_genericShader->BindProgram ( 0 );
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GL_State ( GLS_POLYMODE_LINE | GLS_DEPTHTEST_DISABLE );
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GL_Cull ( cullType_t::CT_TWO_SIDED );
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// set uniforms
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- gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
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gl_genericShader->SetUniform_ColorModulate ( colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
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gl_genericShader->SetUniform_Color ( Color::Black );
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@@ -3708,17 +3678,11 @@ static void RB_RenderDebugUtils()
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static refSkeleton_t skeleton;
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refSkeleton_t *skel;
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- gl_genericShader->SetVertexSkinning ( false );
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- gl_genericShader->SetVertexAnimation ( false );
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- gl_genericShader->SetTCGenEnvironment ( false );
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- gl_genericShader->SetTCGenLightmap ( false );
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- gl_genericShader->SetDepthFade ( false );
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gl_genericShader->BindProgram ( 0 );
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GL_Cull ( cullType_t::CT_TWO_SIDED );
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// set uniforms
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- gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
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gl_genericShader->SetUniform_ColorModulate ( colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
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gl_genericShader->SetUniform_Color ( Color::Black );
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@@ -3921,18 +3885,12 @@ static void RB_RenderDebugUtils()
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int iaCount;
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matrix_t ortho;
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- gl_genericShader->SetVertexSkinning ( false );
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- gl_genericShader->SetVertexAnimation ( false );
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- gl_genericShader->SetTCGenEnvironment ( false );
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- gl_genericShader->SetTCGenLightmap ( false );
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- gl_genericShader->SetDepthFade ( false );
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gl_genericShader->BindProgram ( 0 );
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GL_State ( GLS_POLYMODE_LINE | GLS_DEPTHTEST_DISABLE );
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GL_Cull ( cullType_t::CT_TWO_SIDED );
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// set uniforms
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- gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
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gl_genericShader->SetUniform_ColorModulate ( colorGen_t::CGEN_CUSTOM_RGB, alphaGen_t::AGEN_CUSTOM );
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// bind u_ColorMap
@@ -4057,15 +4015,9 @@ static void RB_RenderDebugUtils()
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}
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{
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- gl_genericShader->SetVertexSkinning ( false );
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- gl_genericShader->SetVertexAnimation ( false );
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- gl_genericShader->SetTCGenEnvironment ( false );
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- gl_genericShader->SetTCGenLightmap ( false );
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- gl_genericShader->SetDepthFade ( false );
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gl_genericShader->BindProgram ( 0 );
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// set uniforms
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- gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
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gl_genericShader->SetUniform_ColorModulate ( colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
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gl_genericShader->SetUniform_Color ( Color::Black );
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@@ -4139,15 +4091,9 @@ static void RB_RenderDebugUtils()
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GLimp_LogComment ( " --- r_showLightGrid > 0: Rendering light grid\n " );
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- gl_genericShader->SetVertexSkinning ( false );
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- gl_genericShader->SetVertexAnimation ( false );
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- gl_genericShader->SetTCGenEnvironment ( false );
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- gl_genericShader->SetTCGenLightmap ( false );
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- gl_genericShader->SetDepthFade ( false );
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gl_genericShader->BindProgram ( 0 );
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// set uniforms
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- gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
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gl_genericShader->SetUniform_ColorModulate ( colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
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gl_genericShader->SetUniform_Color ( Color::Black );
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@@ -4230,15 +4176,9 @@ static void RB_RenderDebugUtils()
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return ;
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}
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- gl_genericShader->SetVertexSkinning ( false );
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- gl_genericShader->SetVertexAnimation ( false );
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- gl_genericShader->SetTCGenEnvironment ( false );
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- gl_genericShader->SetTCGenLightmap ( false );
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- gl_genericShader->SetDepthFade ( false );
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gl_genericShader->BindProgram ( 0 );
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// set uniforms
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- gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
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gl_genericShader->SetUniform_ColorModulate ( colorGen_t::CGEN_CUSTOM_RGB, alphaGen_t::AGEN_CUSTOM );
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// bind u_ColorMap
@@ -4523,11 +4463,6 @@ void DebugDrawBegin( debugDrawMode_t mode, float size ) {
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break ;
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}
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- gl_genericShader->SetVertexSkinning ( false );
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- gl_genericShader->SetVertexAnimation ( false );
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- gl_genericShader->SetTCGenEnvironment ( false );
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- gl_genericShader->SetTCGenLightmap ( false );
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- gl_genericShader->SetDepthFade ( false );
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gl_genericShader->BindProgram ( 0 );
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GL_State ( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA );
@@ -4536,7 +4471,6 @@ void DebugDrawBegin( debugDrawMode_t mode, float size ) {
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GL_VertexAttribsState ( ATTR_POSITION | ATTR_COLOR | ATTR_TEXCOORD );
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// set uniforms
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- gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
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gl_genericShader->SetUniform_ColorModulate ( colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
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gl_genericShader->SetUniform_Color ( colorClear );
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@@ -5646,17 +5580,11 @@ void RB_ShowImages()
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glFinish ();
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- gl_genericShader->SetVertexSkinning ( false );
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- gl_genericShader->SetVertexAnimation ( false );
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- gl_genericShader->SetTCGenEnvironment ( false );
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- gl_genericShader->SetTCGenLightmap ( false );
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- gl_genericShader->SetDepthFade ( false );
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gl_genericShader->BindProgram ( 0 );
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GL_Cull ( cullType_t::CT_TWO_SIDED );
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// set uniforms
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- gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
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gl_genericShader->SetUniform_ColorModulate ( colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
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gl_genericShader->SetUniform_TextureMatrix ( matrixIdentity );
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