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fixup: reflection cubemap doesn't need lightFactor
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-2
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2 files changed

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src/engine/renderer/gl_shader.cpp

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@@ -2664,7 +2664,6 @@ GLShader_reflection::GLShader_reflection( GLShaderManager *manager ):
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u_NormalScale( this ),
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u_VertexInterpolation( this ),
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u_CameraPosition( this ),
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u_LightFactor( this ),
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GLDeformStage( this ),
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GLCompileMacro_USE_VERTEX_SKINNING( this ),
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GLCompileMacro_USE_VERTEX_ANIMATION( this ),

src/engine/renderer/gl_shader.h

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@@ -4289,7 +4289,6 @@ class GLShader_reflection :
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public u_NormalScale,
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public u_VertexInterpolation,
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public u_CameraPosition,
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public u_LightFactor,
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public GLDeformStage,
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public GLCompileMacro_USE_VERTEX_SKINNING,
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public GLCompileMacro_USE_VERTEX_ANIMATION,

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