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1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -15,3 +15,4 @@ addons/*
dev-libs/
*.sum
.vs/
.env
3 changes: 2 additions & 1 deletion assets/data/config/menuItems.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
story mode
freeplay
options
credits
credits
gamejolt
58 changes: 10 additions & 48 deletions assets/data/editors/layouts/stage/characterEditScreen.xml
Original file line number Diff line number Diff line change
Expand Up @@ -8,19 +8,10 @@
return 20 + (150 + XOFFSET) * c;
}
previewSprite = null;
if(!char.isAnimate) {
if(char.animateAtlas == null) {
previewSprite = new FunkinSprite(0, 0);
previewSprite.frame = char.frame;

self.add(previewSprite);
} else {
previewSprite = new FunkinSprite(0, 0);
previewSprite.frames = char.frames;
previewSprite.applyStageMatrix = false;
// quite a bit of hacking to it buuuuuut
previewSprite.animation._curAnim = char.animation._curAnim;
previewSprite.animation.frameIndex = char.animation.frameIndex;

self.add(previewSprite);
}
</exec>
Expand Down Expand Up @@ -62,10 +53,8 @@

<stepper name="zoomFactorStepper" label="${translate('zoomFactor')}" value="char.zoomFactor" x="col(1)" y="curY" precision="2" step="0.01" width="100" />

<set name="charTypeY" value="curY" />
<section if="!StringTools.startsWith(char.name, 'NO_DELETE_')">
<textbox name="charName" label="${translate('positionName')}" value="char.name" x="col(2)" y="curY" width="145"/>
<set name="charTypeY" value="self.winHeight - 200" />
<textbox name="charName" label="${translate('positionName')}" value="char.name" x="col(2)" y="curY" width="100"/>
</section>
</section>

Expand All @@ -89,7 +78,7 @@
</section>

<section>
<label name="curCharLabel" text="Character (XML)" x="col(2)" y="charTypeY" size="15" />
<label name="curCharLabel" text="Character (XML)" x="col(2)" y="curY - 52" size="15" />
<exec>
import funkin.editors.ui.UIAutoCompleteTextBox;
import funkin.game.Character;
Expand Down Expand Up @@ -121,6 +110,9 @@
setEx("highMemory", highMemoryRadio.checked);
setEx("lowMemory", lowMemoryRadio.checked);

if (!StringTools.startsWith(char.name, 'NO_DELETE_'))
char.name = charName.field.text;

char.x = xStepper.value;
char.y = yStepper.value;
char.scrollFactor.set(scrollXStepper.value, scrollYStepper.value);
Expand All @@ -143,49 +135,19 @@
char.zoomFactor = zoomFactorStepper.value;
char.angle = angleStepper.value;

var posName = StringTools.startsWith(char.name, 'NO_DELETE_') ? char.name : charName.label.text;
var newCharName = curCharBox.label.text;
if (newCharName != char.curCharacter) {
char.curCharacter = newCharName;
char.xml = Character.getXMLFromCharName(newCharName);
char.applyXML(char.xml);

var anim = char.getAnimOrder()[0];
char.playAnim(anim, true, 0, true, 0);
char.stopAnim();
}
char.name = posName;

function saveXY(name:String, x:UINumericStepper, y:UINumericStepper) {
button.xml.remove(name + "");
button.xml.remove(name + "x");
button.xml.remove(name + "y");

if(x.value == y.value)
button.xml.set(name, x.value);
else {
button.xml.set(name + "x", x.value);
button.xml.set(name + "y", y.value);
}
char.playAnim(anim, true);
var lastIndx = char.animation.curAnim.numFrames - 1;
char.playAnim(anim, true, null, false, lastIndx);
char.stopAnimation();
}

if (!StringTools.startsWith(char.name, "NO_DELETE_"))
button.xml.set("name", char.name);
saveXY("", xStepper, yStepper);
button.xml.set("camxoffset", camxStepper.value);
button.xml.set("camyoffset", camyStepper.value);

saveXY("scale", scaleXStepper, scaleYStepper);
saveXY("scroll", scrollXStepper, scrollYStepper);
button.xml.set("zoomfactor", zoomFactorStepper.value);
button.xml.set("alpha", alphaStepper.value);
button.xml.set("angle", angleStepper.value);
button.xml.set("skewx", skewXStepper.value);
button.xml.set("skewy", skewYStepper.value);

button.xml.remove("flip");
button.xml.remove("flipX");
button.xml.set("flip", flipXCheckbox.checked);
}
</exec>
</window>
156 changes: 0 additions & 156 deletions assets/data/editors/layouts/stage/solidEditScreen.xml

This file was deleted.

10 changes: 4 additions & 6 deletions assets/data/editors/layouts/stage/spriteEditScreen.xml
Original file line number Diff line number Diff line change
Expand Up @@ -182,7 +182,6 @@

if(previewSprite == null) return;
previewSprite.color = 0xFFFFFFFF; // TODO: Color Wheel
previewSprite.blend = BlendMode.fromString(blendMode.value);
previewSprite.skew.x = skewXStepper.value;
previewSprite.skew.y = skewYStepper.value;
previewSprite.angle = angleStepper.value;
Expand All @@ -207,7 +206,6 @@
sprite.spriteAnimType = animTypeToString(animType.value);
sprite.angle = angleStepper.value;
sprite.alpha = alphaStepper.value;
sprite.blend = BlendMode.fromString(blendMode.value);

function saveXY(obj:Dynamic, name:String, x:UINumericStepper, y:UINumericStepper) {
button.xml.remove(name + "");
Expand All @@ -229,18 +227,18 @@
button.xml.set(name, value);
}

// TODO: remove old attributes to prevent possible errors
// button.xml.remove();

button.xml.set("name", nameTextBox.label.text);
button.xml.set("sprite", spriteTextBox.label.text);
button.xml.set("x", xStepper.value);
button.xml.set("y", yStepper.value);
button.xml.set("zoomfactor", zoomFactorStepper.value);
button.xml.set("zoom", zoomFactorStepper.value);
button.xml.set("type", animTypeToString(animType.value));
button.xml.set("antialiasing", antialiasingCheckbox.checked);
button.xml.set("angle", angleStepper.value);
button.xml.set("alpha", alphaStepper.value);
button.xml.remove("blend");
if (sprite.blend != null)
button.xml.set("blend", blendMode.value);

getEx('anims').clear();
var allowedAnims:Array&lt;String&gt; = [for (b in animations.buttons.members) b.animData.name];
Expand Down
12 changes: 12 additions & 0 deletions assets/data/stages/test.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
<!-- praying to god we remove this file later on -->

<stage zoom="0.9" name="stage" folder="stages/default/" startCamPosY="600" startCamPosX="1000" example="value">
<sprite name="normBG" sprite="stagefront" x="-500" y="100" scale="0.75" updateHitbox="true" />
<sprite name="noUpdateHitbox" sprite="stagefront" x="-500" y="300" scale="0.75" />
<sprite name="ro-tat-ay" sprite="stagefront" x="-500" y="700" scale="0.75" updateHitbox="true" angle="37" />
<box name="box" x="0" y="0" width="200" height="200" color="0xFF0000" />
<solid name="box2" x="0" y="300" width="200" height="200" color="0x00FF00" />
<unknown-sprite />

<unknown-sprite-1-attr name="test" />
</stage>
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