Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-10-05-0257
What's Changed
- Dialogue: JSON fields for displaying hidden responses by @ShnitzelX2 in #76804
Full Changelog: cdda-experimental-2024-10-04-2322...cdda-experimental-2024-10-05-0257
Cataclysm-DDA experimental build 2024-10-04-2322
What's Changed
- Character randomization sometimes produces 'crossdressing' characters by @RenechCDDA in #76812
Full Changelog: cdda-experimental-2024-10-04-2157...cdda-experimental-2024-10-04-2322
Cataclysm-DDA experimental build 2024-10-04-2157
What's Changed
- Ruin the ballista, ruin the game by @RenechCDDA in #76809
- typed tripoints in iexamine functions by @mqrause in #76722
- do not suppress missing/failed to load json error by @HadeanLake in #76803
Full Changelog: cdda-experimental-2024-10-04-2111...cdda-experimental-2024-10-04-2157
Cataclysm-DDA experimental build 2024-10-04-2111
What's Changed
- Clamp size of loading screen image so loading screen text always shows by @RenechCDDA in #76360
Full Changelog: cdda-experimental-2024-10-04-2005...cdda-experimental-2024-10-04-2111
Cataclysm-DDA experimental build 2024-10-04-2005
What's Changed
- Remove even more unused stuff by @Karol1223 in #76813
Full Changelog: cdda-experimental-2024-10-04-0532...cdda-experimental-2024-10-04-2005
Cataclysm-DDA experimental build 2024-10-04-0532
What's Changed
- Remove Military Professions mod by @Holli-Git in #76805
Full Changelog: cdda-experimental-2024-10-04-0444...cdda-experimental-2024-10-04-0532
Cataclysm-DDA experimental build 2024-10-04-0444
What's Changed
Full Changelog: cdda-experimental-2024-10-04-0225...cdda-experimental-2024-10-04-0444
Cataclysm-DDA experimental build 2024-10-04-0225
What's Changed
- Don't take integrated and no-takeoff items when mugging by @Night-Pryanik in #76787
Full Changelog: cdda-experimental-2024-10-03-0543...cdda-experimental-2024-10-04-0225
Cataclysm-DDA experimental build 2024-10-03-0543
What's Changed
- Added doc to 'CARGO_PASSABLE' flag by @Night-Pryanik in #76784
- Replace medication activation messages with a template by @Uwuewsky in #76775
- [Magiclysm] Add feral stormshapers by @Standing-Storm in #76766
- Avoid JSON errors on Windows with no sound devices by @alef in #76782
- [MoM] Allow Intuitive Artisan to craft in complete darkness (because you close your eyes and let the visions take over) by @Standing-Storm in #76763
- Move Zombie Bio Operators to No Hope by @Holli-Git in #76744
- Adjust .22 Ammo Spawns by @Holli-Git in #76727
- typified a bit of map.h/cpp + dependents by @PatrikLundell in #76712
- Cleaner frogs by @TheSaddestGoomba in #76680
- fungal brute and hulk by @LyleSY in #76528
- Use item::energy to stash sub-kJ power quantities for more precise power usage by @kevingranade in #75912
Full Changelog: cdda-experimental-2024-10-03-0351...cdda-experimental-2024-10-03-0543
Cataclysm-DDA experimental build 2024-10-03-0351
What's Changed
- Turn the .300 BLK X95 into 556 by @Holli-Git in #76786
Full Changelog: cdda-experimental-2024-10-02-2303...cdda-experimental-2024-10-03-0351