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Cesium for Unreal v2.16.1

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@kring kring released this 02 Jun 12:04
· 181 commits to main since this release
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This release includes support for Unreal Engine v5.3, v5.4, and v5.5 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

Additions 🎉
  • Added support for TRIANGLE_FAN primitives in tile meshes.
Fixes 🔧
  • Worked around an Unreal Engine limitation that prevented collisions and line traces from working correctly for tilesets with a very small scale factor.
  • Add a missing include for GEngine when packaging from source, introduced in v2.16.0.
  • Fixed a bug in UCesiumFeaturesMetadataComponent where multiple references to same feature ID set would cause improper encoding of its feature IDs.
  • Fixed a crash that would occur when duplicating an ACesiumGeoreference.
  • Fixed a bug that caused tilesets to render incorrectly when Dynamic Material Instances were used for their material settings.
  • Removed an unnecessary copy operation that happened while constructing tile meshes.

In addition to the above, this release updates cesium-native from v0.47.0 to v0.48.0. See the changelog for a complete list of changes in cesium-native.