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Custom ENet Builds
Valk edited this page Aug 10, 2025
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If you are running on an OS without a build for your platform (such as Apple ARM), you
may need to provide your own build of ENet-CSharp
. To do so, follow the build instructions
here, and place the resulting ENet-CSharp.dll
and .so
or .dylib
in the games root directory.
If you do not care about multiplayer and want it completely disabled so you do not have to worry about any ENet dependencies then simply remove the NETCODE_ENABLED
constant from the .csproj
.