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Custom ENet Builds

Valk edited this page Aug 10, 2025 · 6 revisions

If you are running on an OS without a build for your platform (such as Apple ARM), you may need to provide your own build of ENet-CSharp. To do so, follow the build instructions here, and place the resulting ENet-CSharp.dll and .so or .dylib in the games root directory.

If you do not care about multiplayer and want it completely disabled so you do not have to worry about any ENet dependencies then simply remove the NETCODE_ENABLED constant from the .csproj.

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