This repository contains a manual QA test report for the psychological horror game Cry of Fear, developed using the legacy Half-Life (GoldSrc) engine and available for free on Steam.
The purpose of this report is to improve my skills in game quality assurance and bug reporting through hands-on testing. All findings are based on my own gameplay experience and analysis. I aim to observe, document, and reflect on common issues and user experience challenges in games โ particularly indie and legacy-engine titles โ as part of my QA development journey.
This project is part of an ongoing QA initiative that I started 3 weeks ago.
Across all my public test reports, Iโve received:
- 1000+ total views
- 100+ total clones
- 100+ unique visitors actively downloading and reviewing reports
This growing interest motivates me to continue improving and sharing insights for both developers and the QA community.
- Manual testing performed over ~2 hours of gameplay
- Focused on:
- Collision detection
- Visual and animation inconsistencies
- Trigger and interaction bugs
- Basic UX feedback
- PDF Report:
Cry of Fear - QA Manual Report.pdf
- Screenshots: Visual references for documented bugs (see Appendix in report)
- No code, assets, or proprietary game files are shared in this repository.
- All materials are based solely on public gameplay.
- This is a personal, non-commercial QA practice project.
- The goal is educational and observational, with full respect to the original developers.
- Title: Cry of Fear (Steam)
- Developer: Team Psykskallar
- Engine: GoldSrc (Half-Life engine)
๐ Date of Test: 2025-07-12