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Updated for 1.21.70 along with other improvements (#337)
* Update vscode-settings.json * - Updated map color * - Added replaceable block component * - Effect durations can be set to infinite now * - Added support for entity sound variants * - Fix description for renders_when_invisible entity component * - Added is_collidable component * - Updated entity_sensor * - Added body_rotation_axis_aligned * - Updated projectile > on_hit * - Set min and max for collision_box * - Added locator field to sounds in animation controllers and animations * - Added new event response * - Removed peak_factor from mountain_parameters component * - Added isotropic field to material_instances * - Added tint field to material_instances * - Added input_air_controlled entity component * - Added use_beta_features property to entity.json * - Added missing match_tool property * - Added use_home_position_restriction to float_wander goal * - Added deferred client biome components * - Added dry_foliage_color client biome component * - Added destruction_particles * - Marked biome tinting as experimental * - Fix property_inheritance under breedable * - Fix inconsistency with scatter feature * - Update rideable description * - Allowed event.add/remove to be strings * - Added missing property in move_around_target behavior * - Made features accept block references * - Allowed repairable to use item descriptors * - Fix typo
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21 changes: 21 additions & 0 deletions
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source/behavior/blocks/format/components/destruction_particles.json
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{ | ||
"$id": "blockception.minecraft.behavior.blocks.minecraft.destruction_particles", | ||
"title": "Destruction Particles", | ||
"description": "[Experimental] Sets the particles that will be used when block is destroyed. This component can be omitted.", | ||
"type": "object", | ||
"additionalProperties": false, | ||
"required": ["texture"], | ||
"properties": { | ||
"texture": { | ||
"title": "Texture", | ||
"description": "The texture name used for the particle.", | ||
"type": "string" | ||
}, | ||
"tint_method": { | ||
"title": "Tint Method", | ||
"description": "Tint multiplied to the color. Tint method logic varies, but often refers to the \"rain\" and \"temperature\" of the biome the block is placed in to compute the tint.", | ||
"type": "string", | ||
"$ref": "../../../../general/vanilla/tint_methods.json" | ||
} | ||
} | ||
} |
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{ | ||
"$id": "blockception.minecraft.behavior.blocks.minecraft.replaceable", | ||
"title": "Replaceable", | ||
"description": "A block with this component can be replaced when another block is placed in the same block position. Experimental toggles required: Upcoming Creator Features", | ||
"type": "object", | ||
"additionalProperties": false, | ||
"properties": {} | ||
} |
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9 changes: 9 additions & 0 deletions
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source/behavior/entities/format/components/body_rotation_axis_aligned.json
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{ | ||
"$id": "blockception.minecraft.behavior.entities.minecraft.body_rotation_axis_aligned", | ||
"type": "object", | ||
"title": "Body Rotation Axis Aligned", | ||
"description": "Causes the entity's body to automatically rotate to align with the nearest cardinal direction based on its current facing direction.\nCombining this with the \"minecraft:body_rotation_blocked\" component will cause the entity to align to the nearest cardinal direction and remain fixed in that orientation, regardless of future changes in its facing direction.", | ||
"additionalProperties": false, | ||
"properties": {}, | ||
"examples": [{}] | ||
} |
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