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Releases: Aytackydln/Aurora

Logi integration

24 Jul 19:49
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Logi integration Pre-release
Pre-release

This beta contains beta-feature of logitech game integration

v68

19 Aug 16:37
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This update changes update repository to organization's repository. Also trying to make updates here was unnecessary.
https://github.com/Aurora-RGB/Aurora

  • Added z-index support for layout keys
  • Improved G213 layout with z-index
  • Fixed Clevo and AtmoOrb devices
  • Added 3 zone Clevo layout
  • Updated Cooler Master SDK. Not sure if helps anyone

Full Changelog: Aurora-RGB/Aurora@v63...v64

v67

11 Aug 17:36
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v67

Updated contributors list for contributions since the new repository. If you want yourself added send me your commit link.
Thank you everyone for contributing :)

New Features

  • Added DeviceListChanged support for OpenRGB. Device changes will now be detected by aurora
  • Added connection timeout option for OpenRGB. You can set this option instead of delaying Aurora launch to open Aurora when OpenRGB launches. If you want this feature on other devices please make an issue on GitHub
  • Changed G213 layout to be able to work with OpenRGB.

Fixed

  • Fixed device colors can't be black.

Full Changelog: v62...v67

v62

30 Jul 21:53
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v62

Important

  • Due to removed devices, current configuration may not be compatible with new one.
  • To keep your device and and keyboard choices (Not profiles, layouts. They will stay) remove the line with "Rampage" in "%AppData%/Aurora/Config.json" if it exists.

Improvements

  • Default device and layouts have been improved. Keyboard and mouse layouts are selected by default. Problematic devices are disabled by default.

Fixes

  • Further improved mouse logo mappings for openrgb devices
  • Fixed sound layer transparent background colors quickly accumulating to full color.

Full Changelog: v61...v62

v61

11 Jul 23:07
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v61

What's Changed

  • Added Logitech G102/G203 hacky "support" by @dmaniaa in Aurora-RGB#39
  • Improve color averaging in most situiations (key color, screen average)
  • Added "Generic Openrgb Mouse" layout for ease of access purposes. Also openrgb devices will now map mouse Logo led as Peripheral_Logo

Fixes

  • Fixed creating new Solid Layer constantly throwing error until setting a sequence.
  • Fixed Minecraft conflict layer getting stuck.
  • Fixed Toggle Layer starting with secondary color.
  • Fixed csgo kill layer not resetting at round start.

New Contributors

Full Changelog: v59...v61

v59

27 Jun 20:57
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v59
  • Fixed GDI error with Clevo and AtmoOrb devices
  • Fixed AmbilightLayer not detecting opened windows

Full Changelog: v58...v59

v58

19 Jun 12:48
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v58

What's Changed

Fixes

  • Fixed memory leak with "Hardware Accelerated" Ambilight Layer
  • Fixed most cases of "Hardware Accelerated" Ambilight Layer. Currently only one layer can capture data from 1 monitor.

New Contributors

Full Changelog: v56...v58

v56

13 Jun 18:33
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v56
  • Fixed memory leak in some unoptimized layers. Like LOL and Minecraft layers
  • Improved Ambilight Layer average color calculation
  • Made effects start after main window creation to prevent some exceptions at startup

Full Changelog: v55...v56

v55

07 Jun 21:12
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v55

Fixes

  • Fixed percent layer leaving trail while editing
  • fixed Ambilight layers not working correctly with default and average Ambilight Layers present at the same time

Features

  • Added Bloody MP-60R support

Full Changelog: v54...v55

v54

05 Jun 22:22
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v54

Fixes

  • Fix one of the errors thrown at startup
  • Fixed glitch layer not working with freeform mode
  • Fix Audio Visualiser layer not clearing itself with power bar effect type
  • Fix a case with property overriding throwing error

Full Changelog: v50...v54