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Nodes# Blends

Auburn edited this page Dec 8, 2024 · 3 revisions

Blends

Min

LHS - Node Lookup

RHS = 0.0f - Hybrid Lookup

Max

LHS - Node Lookup

RHS = 0.0f - Hybrid Lookup

Min Smooth

Quadratic Smooth Minimum
Smoothes the transition between the 2 inputs
For explanation see:
https://iquilezles.org/articles/smin/

LHS - Node Lookup

RHS = 0.0f - Hybrid Lookup

Smoothness = 0.1f - Hybrid Lookup

Max Smooth

Quadratic Smooth Maximum
Smoothes the transition between the 2 inputs
For explanation see:
https://iquilezles.org/articles/smin/

LHS - Node Lookup

RHS = 0.0f - Hybrid Lookup

Smoothness = 0.1f - Hybrid Lookup

Pow Float

Equivalent to std::powf( value, pow )

Value = 2.0f - Hybrid Lookup

Pow = 2.0f - Hybrid Lookup

Pow Int

Faster than PowFloat node but only for int powers

Value - Node Lookup

Pow = 2

Fade

Output fades between inputs A and B
Fade Min = 100% A
Fade Max = 100% B

A - Node Lookup

From

B - Node Lookup

To

Fade = 0.0f - Hybrid Lookup

Fade Min = -1.0f - Hybrid Lookup

Fade Max = 1.0f - Hybrid Lookup

Interpolation = Linear - Enum

Easing function

  • Linear (Default)
  • Hermite
  • Quintic