Releases: Arzio/ArzioLib
1.5.3: Armor penetration is back!
As CD 1.2.8 already fixes everything about armor penetration, we don't need to worry about the armor penetration damage bypassing WorldGuard anymore.
- Fixed stackstrace log caused by deprecated entities during server startup
- Armor penetration is back. It had removed due to a bug that allowed players to kill eachother on non-pvp areas,
1.5.2: Compatible with CD 1.2.8!
This update:
- Fixes some console spams caused by the CD 1.2.8 update
- Has deprecated the support for Head entity at the API level
1.5.1: Armor Penetration Hotfix
- Armor penetration is now disabled by default until the next Crafting Dead update.
- Added two new commands:
/thirst (/sede) - arziolib.thirst
/thirstall (/sedeall) - arziolib.thirstall
1.5.0: Quality of Life update!
Added module which allows you to equip attachments and magazines directly from any inventory by placing down the item into any slot which contains a gun.
Improved API.
1.4.6: Simple update
Added possibility to change how much time a corpse will take to despawn.
Fixed a simple cast exception caused by YML parsing.
1.4.5: Okay, more tiny fixes
Fixed an untested module that was not working.
Fixed RealSound module playing gun sounds even with the gun fire event being cancelled.
1.4.4: Tiny fixes
Fixed typo
1.4.3: Fixed performance issue with zombies
Fixed zombies AI impacting performance when trying to follow projectiles and C4 bomb instead of grenades.
1.4.2: More modules!
Added module for auto loot respawning on chunk load (Default OFF)
Added module to configure which blocks a zombie can spawn (Default OFF)
Fixed wrong gun names on RealSound module configuration
1.4.1: Changes for grenades
Removed extra speed for grenades in FixGrenadeThrowPosition module
Fixed possibility of NPE in FixGrenadeThrowPosition module