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Releases: Argonius-Angelus/lancer-clocks

L1.0.30

13 Mar 22:56
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  • Fixed race condition that meant that Base Themes consistently broke on The Forge.
    • This came at the cost of performance for users of The Forge.
  • Added 2 new settings to intentionally skip over checking for Base Themes or Extra Themes should updating clock actors take too long.

L1.0.29

19 Feb 09:11
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Updated to v12. Raised version floor to v11. We do not talk about L1.0.28.

L1.0.27

21 Jan 17:41
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Fixes #16 as well as letting the token name be different from the sheet name. This code is admittedly still a mess and is entirely dependent on the token being linked to the given actor for it to work. Every attempt I have made so far in allowing for unlinked tokens causes the code to fall over with no decent progress being made.

Sometimes I feel like I am a Techpriest with how arcane some of this uncommented code is, and I only have myself to blame.

L1.0.26

06 Jun 01:29
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Made the clock theme failure more elegant. This also fixes an edge case of players with "Use File Browser" not having access to modules/lancer-clocks/themes/ so long as there are custom themes in the custom clock theme directory.

L1.0.25

30 May 06:16
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Added First Time Popup for a world with a mini tutorial on how to use the module.
Improved manifest compat with V10+.

L1.0.24

18 Dec 10:54
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Update module.json

L1.0.23

18 Dec 01:51
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Changed settings scope to be more reliable and also allow for per-world theme options.

L1.0.22

17 Dec 23:11
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Made theme generation errors more visible to a user. Before it would just silently crash and send the error to the console. Now it will send a more visible UI error when they occur.

L1.0.21

22 Oct 01:51
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Update module.json

L1.0.20

21 Oct 21:58
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Fixes previously undetected incompatibility with Foundry v10.