Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

makes angelsexploration load in 2.0 #1025

Open
wants to merge 5 commits into
base: dev2.0
Choose a base branch
from

Conversation

toydarian
Copy link
Contributor

@toydarian toydarian commented Feb 6, 2025

  • This PR aims to make the angelsexploration mod load in 2.0 (and nothing more)
  • Especially the noise stuff for spawning spawners needs to be looked at later
    • Currently they use the vanilla noise-expression
  • I just scaled up all icons that were 32x32 to 64x64, so they look bad
  • Other icons are broken completely
  • Game crashes when driving the turbo-bike into something

@toydarian toydarian changed the title working on making angelsexploration load in 2.0 makes angelsexploration load in 2.0 Feb 7, 2025
@toydarian toydarian marked this pull request as ready for review February 7, 2025 16:37
@@ -70,7 +70,7 @@ if angelsmods.trigger.artifacts["red"] then
require_tech_unlock = true,
additional_tech_prerequisites = {
"angels-gathering-turret",
"angels-alien-artifact-red",
-- "angels-alien-artifact-red", TODO where is this defined?
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This technology belongs to angels bioprocessing:
angelsbioprocessing/prototypes/technology/bio-processing-artifacts.lua

bioprocessing should be a mandatory pre-req, so i don't know why this would have thrown errors for you.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

No clue, maybe I had something messed up in between. But I re-checked and it works (now), so reset in cd7fc54

@Pezzawinkle
Copy link
Collaborator

The graphics we can fix, Kira and Santa have access to the original 3d models,

@Pezzawinkle Pezzawinkle added Angels Exploration exploration related Factorio 2.0 Changes that depend on Factorio 2.0 labels Feb 9, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Angels Exploration exploration related Factorio 2.0 Changes that depend on Factorio 2.0
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants