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what
This PR increases the sync rate from 10 times per second (100ms) to 66.6 times per second (15ms).
why
You might want to sync some things a lot faster for precision (or other networking-related) reasons. However, there's no real point to synchronize anything faster than once every tick, because the vast majority of Mindustry players run at 60 FPS, and synchronizing a variable faster than that is wasteful. It also isn't a multiple-orders-of-magnitude level increase, your code would have to intentionally be bad (from a mapper PoV) in order for problems to occur.
I chose 15ms because it allows some more leeway with frametimes.
what's the worst that can happen
Bandwidth might increase up to 6x for badly written code. Not really within crashing limits, but still probably on the same importance as
setblock
andexplosion
spam (tested just now on a statistically average client-server pair)If your pull request is not translation or serverlist-related, read the list of requirements below and check each box: