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Disable Vorpal critical hit and limit Morgan
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Reduces the Caliburn/Morgan Limit  and removes the vorpal critical multiplier to close an exploit.
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Kevin-Marsh committed Jan 24, 2024
1 parent 2856eba commit 81720f6
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375 changes: 375 additions & 0 deletions defaultconfigs/ensorcellation-server.toml
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[Enchantments]

[Enchantments."Magic Protection"]
#If TRUE, the Magic Protection Enchantment is available for Armor and Horse Armor.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4

[Enchantments.Displacement]
#If TRUE, the Displacement Enchantment is available for Armor, Shields, and Horse Armor.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this value to set the chance per level of the Enchantment firing (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 20
#If TRUE, mobs wearing armor with this Enchantment can teleport players.
"Mobs Teleport Players" = false

[Enchantments."Flaming Rebuke"]
#If TRUE, the Flaming Rebuke Enchantment is available for Armor, Shields, and Horse Armor.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this value to set the chance per level of the Enchantment firing (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 20
#If TRUE, mobs wearing armor with this Enchantment can knockback players.
"Mobs Knockback Players" = false

[Enchantments."Chilling Rebuke"]
#If TRUE, the Chilling Rebuke Enchantment is available for Armor, Shields, and Horse Armor.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this value to set the chance per level of the Enchantment firing (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 20
#If TRUE, mobs wearing armor with this Enchantment can knockback players.
"Mobs Knockback Players" = false

[Enchantments."Air Affinity"]
#If TRUE, the Air Affinity Enchantment is available for Helmets.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false

[Enchantments.Insight]
#If TRUE, the Insight Enchantment is available for Helmets.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this to change the max experience awarded per level of the Enchantment.
#Range: 1 ~ 1000
"Experience Amount" = 4

[Enchantments.Gourmand]
#If TRUE, the Gourmand Enchantment is available for Helmets.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2

[Enchantments.Reach]
#If TRUE, the Reach Enchantment is available for Chestplates.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3

[Enchantments.Vitality]
#If TRUE, the Vitality Enchantment is available for Chestplates.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this value to set the health granted per level of the Enchantment. (There are 2 health per heart icon.)
#Range: 1 ~ 10
"Health / Level" = 4

[Enchantments."Ender Disruption"]
#If TRUE, the Ender Disruption Enchantment is available for various Weapons.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 5

[Enchantments.Vigilante]
#If TRUE, the Vigilante Enchantment is available for various Weapons.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 5

[Enchantments.Outlaw]
#If TRUE, the Outlaw Enchantment is available for various Weapons.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 5
#If TRUE, the Outlaw Enchantment causes Villagers (and Iron Golems) to drop Emeralds when killed.
"Emerald Drops" = true

[Enchantments.Cavalier]
#If TRUE, the Cavalier Enchantment is available for various Weapons.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3

[Enchantments."Frost Aspect"]
#If TRUE, the Frost Aspect Enchantment is available for various Weapons.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2

[Enchantments.Instigating]
#If TRUE, the Instigating Enchantment is available for various Weapons.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true

[Enchantments.Leech]
#If TRUE, the Leech Enchantment is available for various Weapons.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4

[Enchantments."Magic Edge"]
#If TRUE, the Magic Edge Enchantment is available for various Weapons.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3

[Enchantments.Vorpal]
#If TRUE, the Vorpal Enchantment is available for various Weapons.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this value to set the base critical hit chance of the Enchantment (in percentage).
#Range: 0 ~ 100
"Base Critical Chance" = 0
#Adjust this value to set the additional critical hit chance per level of the Enchantment (in percentage).
#Range: 0 ~ 100
"Critical Chance / Level" = 0
#Adjust this value to set the critical hit damage multiplier.
#Range: 0 ~ 1000
"Critical Damage Multiplier" = 0
#Adjust this value to set the base head drop chance for the Enchantment (in percentage).
#Range: 0 ~ 100
"Base Head Drop Chance" = 10
#Adjust this value to set the head drop chance per level of the Enchantment (in percentage).
#Range: 0 ~ 100
"Head Drop Chance / Level" = 10

[Enchantments.Excavating]
#If TRUE, the Excavating Enchantment is available for various Tools.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true

[Enchantments."Hunter's Bounty"]
#If TRUE, the Hunter's Bounty Enchantment is available for Bows.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
#Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 50

[Enchantments."Quick Draw"]
#If TRUE, the Quick Draw Enchantment is available for various Bows.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3

[Enchantments.Trueshot]
#If TRUE, the Trueshot Enchantment is available for various Bows.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2

[Enchantments.Volley]
#If TRUE, the Volley Enchantment is available for various Bows.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false

[Enchantments."Angler's Bounty"]
#If TRUE, the Angler's Bounty Enchantment is available for Fishing Rods.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
#Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 50

[Enchantments.Pilfering]
#If TRUE, the Pilfering Enchantment is available for Fishing Rods.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This sets whether or not the Enchantment works on Players.
"Allow Player Stealing" = true

[Enchantments.Bulwark]
#If TRUE, the Bulwark Enchantment is available for Shields.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false

[Enchantments.Phalanx]
#If TRUE, the Phalanx Enchantment is available for Shields.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2

[Enchantments.Soulbound]
#If TRUE, the Soulbound Enchantment is available.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment. If permanent, this setting is ignored.
#Range: 1 ~ 10
"Max Level" = 3
#If TRUE, the Soulbound Enchantment is permanent (and will remove excess levels when triggered).
Permanent = true

[Enchantments."Curse of Foolishness"]
#If TRUE, the Curse of Foolishness Enchantment is available for Helmets.
Enable = true

[Enchantments."Curse of Mercy"]
#If TRUE, the Curse of Mercy Enchantment is available for various Weapons.
Enable = true

[Overrides]

[Overrides.Protection]
#If TRUE, the Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4

[Overrides."Blast Protection"]
#If TRUE, the Blast Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4

[Overrides."Feather Falling"]
#If TRUE, the Feather Falling Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4

[Overrides."Fire Protection"]
#If TRUE, the Fire Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4

[Overrides."Projectile Protection"]
#If TRUE, the Projectile Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4

[Overrides."Fire Aspect"]
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2

[Overrides."Frost Walker"]
#If TRUE, the Frost Walker Enchantment is replaced with an improved and more configurable version which works on more items, such as Horse Armor.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
#If TRUE, the Frost Walker Enchantment will also chill Lava into Glossed Magma.
"Freeze Lava" = true

[Overrides.Knockback]
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2

[Overrides.Looting]
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3

[Overrides.Thorns]
#If TRUE, the Thorns Enchantment is replaced with a more configurable version which works on more items, such as Shields and Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
#Adjust this value to set the chance per level of the Enchantment firing (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 15

[Overrides.Mending]
#If TRUE, the Mending Enchantment is replaced with a new Enchantment - Preservation. This enchantment allows you to repair items at an Anvil without paying an increasing XP cost for every time you repair it. Additionally, these repairs have a much lower chance of damaging the anvil.
"Alternate Mending" = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#Adjust this value to set the chance of an Anvil being damaged when used to repair an item with Preservation (in percentage). Only used if Alternate Mending (Preservation) is enabled.
#Range: 0 ~ 12
"Anvil Damage Chance" = 3

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