-
Notifications
You must be signed in to change notification settings - Fork 6
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Disable Vorpal critical hit and limit Morgan
Reduces the Caliburn/Morgan Limit and removes the vorpal critical multiplier to close an exploit.
- Loading branch information
1 parent
2856eba
commit 81720f6
Showing
2 changed files
with
385 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,375 @@ | ||
|
||
[Enchantments] | ||
|
||
[Enchantments."Magic Protection"] | ||
#If TRUE, the Magic Protection Enchantment is available for Armor and Horse Armor. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = false | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 4 | ||
|
||
[Enchantments.Displacement] | ||
#If TRUE, the Displacement Enchantment is available for Armor, Shields, and Horse Armor. | ||
Enable = false | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 3 | ||
#Adjust this value to set the chance per level of the Enchantment firing (in percentage). | ||
#Range: 1 ~ 100 | ||
"Effect Chance" = 20 | ||
#If TRUE, mobs wearing armor with this Enchantment can teleport players. | ||
"Mobs Teleport Players" = false | ||
|
||
[Enchantments."Flaming Rebuke"] | ||
#If TRUE, the Flaming Rebuke Enchantment is available for Armor, Shields, and Horse Armor. | ||
Enable = false | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 3 | ||
#Adjust this value to set the chance per level of the Enchantment firing (in percentage). | ||
#Range: 1 ~ 100 | ||
"Effect Chance" = 20 | ||
#If TRUE, mobs wearing armor with this Enchantment can knockback players. | ||
"Mobs Knockback Players" = false | ||
|
||
[Enchantments."Chilling Rebuke"] | ||
#If TRUE, the Chilling Rebuke Enchantment is available for Armor, Shields, and Horse Armor. | ||
Enable = false | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 3 | ||
#Adjust this value to set the chance per level of the Enchantment firing (in percentage). | ||
#Range: 1 ~ 100 | ||
"Effect Chance" = 20 | ||
#If TRUE, mobs wearing armor with this Enchantment can knockback players. | ||
"Mobs Knockback Players" = false | ||
|
||
[Enchantments."Air Affinity"] | ||
#If TRUE, the Air Affinity Enchantment is available for Helmets. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = false | ||
|
||
[Enchantments.Insight] | ||
#If TRUE, the Insight Enchantment is available for Helmets. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = false | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 3 | ||
#Adjust this to change the max experience awarded per level of the Enchantment. | ||
#Range: 1 ~ 1000 | ||
"Experience Amount" = 4 | ||
|
||
[Enchantments.Gourmand] | ||
#If TRUE, the Gourmand Enchantment is available for Helmets. | ||
Enable = false | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = false | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 2 | ||
|
||
[Enchantments.Reach] | ||
#If TRUE, the Reach Enchantment is available for Chestplates. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 3 | ||
|
||
[Enchantments.Vitality] | ||
#If TRUE, the Vitality Enchantment is available for Chestplates. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 3 | ||
#Adjust this value to set the health granted per level of the Enchantment. (There are 2 health per heart icon.) | ||
#Range: 1 ~ 10 | ||
"Health / Level" = 4 | ||
|
||
[Enchantments."Ender Disruption"] | ||
#If TRUE, the Ender Disruption Enchantment is available for various Weapons. | ||
Enable = false | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 5 | ||
|
||
[Enchantments.Vigilante] | ||
#If TRUE, the Vigilante Enchantment is available for various Weapons. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 5 | ||
|
||
[Enchantments.Outlaw] | ||
#If TRUE, the Outlaw Enchantment is available for various Weapons. | ||
Enable = false | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = false | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 5 | ||
#If TRUE, the Outlaw Enchantment causes Villagers (and Iron Golems) to drop Emeralds when killed. | ||
"Emerald Drops" = true | ||
|
||
[Enchantments.Cavalier] | ||
#If TRUE, the Cavalier Enchantment is available for various Weapons. | ||
Enable = false | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 3 | ||
|
||
[Enchantments."Frost Aspect"] | ||
#If TRUE, the Frost Aspect Enchantment is available for various Weapons. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 2 | ||
|
||
[Enchantments.Instigating] | ||
#If TRUE, the Instigating Enchantment is available for various Weapons. | ||
Enable = false | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
|
||
[Enchantments.Leech] | ||
#If TRUE, the Leech Enchantment is available for various Weapons. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = false | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 4 | ||
|
||
[Enchantments."Magic Edge"] | ||
#If TRUE, the Magic Edge Enchantment is available for various Weapons. | ||
Enable = false | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 3 | ||
|
||
[Enchantments.Vorpal] | ||
#If TRUE, the Vorpal Enchantment is available for various Weapons. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 3 | ||
#Adjust this value to set the base critical hit chance of the Enchantment (in percentage). | ||
#Range: 0 ~ 100 | ||
"Base Critical Chance" = 0 | ||
#Adjust this value to set the additional critical hit chance per level of the Enchantment (in percentage). | ||
#Range: 0 ~ 100 | ||
"Critical Chance / Level" = 0 | ||
#Adjust this value to set the critical hit damage multiplier. | ||
#Range: 0 ~ 1000 | ||
"Critical Damage Multiplier" = 0 | ||
#Adjust this value to set the base head drop chance for the Enchantment (in percentage). | ||
#Range: 0 ~ 100 | ||
"Base Head Drop Chance" = 10 | ||
#Adjust this value to set the head drop chance per level of the Enchantment (in percentage). | ||
#Range: 0 ~ 100 | ||
"Head Drop Chance / Level" = 10 | ||
|
||
[Enchantments.Excavating] | ||
#If TRUE, the Excavating Enchantment is available for various Tools. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
|
||
[Enchantments."Hunter's Bounty"] | ||
#If TRUE, the Hunter's Bounty Enchantment is available for Bows. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 2 | ||
#Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage). | ||
#Range: 1 ~ 100 | ||
"Effect Chance" = 50 | ||
|
||
[Enchantments."Quick Draw"] | ||
#If TRUE, the Quick Draw Enchantment is available for various Bows. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = false | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 3 | ||
|
||
[Enchantments.Trueshot] | ||
#If TRUE, the Trueshot Enchantment is available for various Bows. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = false | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 2 | ||
|
||
[Enchantments.Volley] | ||
#If TRUE, the Volley Enchantment is available for various Bows. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = false | ||
|
||
[Enchantments."Angler's Bounty"] | ||
#If TRUE, the Angler's Bounty Enchantment is available for Fishing Rods. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 2 | ||
#Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage). | ||
#Range: 1 ~ 100 | ||
"Effect Chance" = 50 | ||
|
||
[Enchantments.Pilfering] | ||
#If TRUE, the Pilfering Enchantment is available for Fishing Rods. | ||
Enable = false | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
#This sets whether or not the Enchantment works on Players. | ||
"Allow Player Stealing" = true | ||
|
||
[Enchantments.Bulwark] | ||
#If TRUE, the Bulwark Enchantment is available for Shields. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = false | ||
|
||
[Enchantments.Phalanx] | ||
#If TRUE, the Phalanx Enchantment is available for Shields. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = false | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 2 | ||
|
||
[Enchantments.Soulbound] | ||
#If TRUE, the Soulbound Enchantment is available. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = false | ||
#This option adjusts the maximum allowable level for the Enchantment. If permanent, this setting is ignored. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 3 | ||
#If TRUE, the Soulbound Enchantment is permanent (and will remove excess levels when triggered). | ||
Permanent = true | ||
|
||
[Enchantments."Curse of Foolishness"] | ||
#If TRUE, the Curse of Foolishness Enchantment is available for Helmets. | ||
Enable = true | ||
|
||
[Enchantments."Curse of Mercy"] | ||
#If TRUE, the Curse of Mercy Enchantment is available for various Weapons. | ||
Enable = true | ||
|
||
[Overrides] | ||
|
||
[Overrides.Protection] | ||
#If TRUE, the Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. | ||
Enable = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 4 | ||
|
||
[Overrides."Blast Protection"] | ||
#If TRUE, the Blast Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. | ||
Enable = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 4 | ||
|
||
[Overrides."Feather Falling"] | ||
#If TRUE, the Feather Falling Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. | ||
Enable = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 4 | ||
|
||
[Overrides."Fire Protection"] | ||
#If TRUE, the Fire Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. | ||
Enable = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 4 | ||
|
||
[Overrides."Projectile Protection"] | ||
#If TRUE, the Projectile Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. | ||
Enable = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 4 | ||
|
||
[Overrides."Fire Aspect"] | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 2 | ||
|
||
[Overrides."Frost Walker"] | ||
#If TRUE, the Frost Walker Enchantment is replaced with an improved and more configurable version which works on more items, such as Horse Armor. | ||
Enable = true | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 2 | ||
#If TRUE, the Frost Walker Enchantment will also chill Lava into Glossed Magma. | ||
"Freeze Lava" = true | ||
|
||
[Overrides.Knockback] | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 2 | ||
|
||
[Overrides.Looting] | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 3 | ||
|
||
[Overrides.Thorns] | ||
#If TRUE, the Thorns Enchantment is replaced with a more configurable version which works on more items, such as Shields and Horse Armor. | ||
Enable = true | ||
#This option adjusts the maximum allowable level for the Enchantment. | ||
#Range: 1 ~ 10 | ||
"Max Level" = 4 | ||
#Adjust this value to set the chance per level of the Enchantment firing (in percentage). | ||
#Range: 1 ~ 100 | ||
"Effect Chance" = 15 | ||
|
||
[Overrides.Mending] | ||
#If TRUE, the Mending Enchantment is replaced with a new Enchantment - Preservation. This enchantment allows you to repair items at an Anvil without paying an increasing XP cost for every time you repair it. Additionally, these repairs have a much lower chance of damaging the anvil. | ||
"Alternate Mending" = false | ||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. | ||
Treasure = true | ||
#Adjust this value to set the chance of an Anvil being damaged when used to repair an item with Preservation (in percentage). Only used if Alternate Mending (Preservation) is enabled. | ||
#Range: 0 ~ 12 | ||
"Anvil Damage Chance" = 3 | ||
|
Oops, something went wrong.