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#Peripherals config | ||
[Peripherals] | ||
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[Peripherals.Player_Detector] | ||
#Enable the Player Detector or not. | ||
enablePlayerDetector = true | ||
#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range | ||
#Range: 0 ~ 100000000 | ||
playerDetMaxRange = 100000000 | ||
#Activates the "getPlayerPos" function of the Player Detector | ||
enablePlayerPosFunction = true | ||
#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension | ||
morePlayerInformation = true | ||
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[Peripherals.Energy_Detector] | ||
#Enable the Energy Detector or not. | ||
enableEnergyDetector = true | ||
#Defines the maximum energy flow of the energy detector. | ||
#Range: > 1 | ||
energyDetectorMaxFlow = 2147483647 | ||
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[Peripherals.NBT_Storage] | ||
#Enable the nbt storage block or not | ||
enableNBTStorage = true | ||
#Defines max nbt string length that can be stored in nbt storage | ||
#Range: > 0 | ||
nbtStorageMaxSize = 1048576 | ||
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[Peripherals.Chunky_Turtle] | ||
#Enable the Chunky Turtle or not. | ||
enableChunkyTurtle = false | ||
#Time in seconds, while loaded chunk can be consider as valid without touch | ||
#Range: > 60 | ||
chunkLoadValidTime = 600 | ||
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[Peripherals.Chat_Box] | ||
#Enable the Chat Box or not. | ||
enableChatBox = true | ||
#Defines default chatbox prefix | ||
defaultChatBoxPrefix = "AP" | ||
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[Peripherals.ME_Bridge] | ||
#Enable the Me Bridge or not. | ||
enableMeBridge = true | ||
#Power consumption per tick. | ||
#Range: > 0 | ||
mePowerConsumption = 10 | ||
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[Peripherals.RS_Bridge] | ||
#Enable the Rs Bridge or not. | ||
enableRsBridge = true | ||
#Power consumption per tick. | ||
#Range: > 0 | ||
rsPowerConsumption = 10 | ||
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[Peripherals.Environment_Detector] | ||
#Enable the Environment Detector or not. | ||
enableEnvironmentDetector = true | ||
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[Peripherals.AR_Controller] | ||
#Enable the AR goggles or not. | ||
enableARGoggles = true | ||
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[Peripherals.Inventory_Manager] | ||
#Enable the inventory manager or not. | ||
enableInventoryManager = true | ||
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[Peripherals.Redstone_Integrator] | ||
#Enable the redstone integrator or not. | ||
enableRedstoneIntegrator = true | ||
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[Peripherals.Block_Reader] | ||
#Enable the block reader or not. | ||
enableBlockReader = true | ||
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[Peripherals.Geo_Scanner] | ||
#Enable the geo scanner or not. | ||
enableGeoScanner = true | ||
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[Peripherals.Colony_Integrator] | ||
#Enable the colony integrator or not. | ||
enableColonyIntegrator = true | ||
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[Peripherals.Compass_Turtle] | ||
#Enable the compass turtle or not. | ||
enableCompassTurtle = true | ||
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[Peripherals.Powered_Peripherals] | ||
#Enable RF storage for peripherals, that could use it | ||
enablePoweredPeripherals = false | ||
#Defines max energy storage in any powered peripheral | ||
#Range: > 1000000 | ||
poweredPeripheralMaxEnergyStored = 100000000 | ||
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[Peripherals.Operations] | ||
#Range: > 1000 | ||
digCooldown = 1000 | ||
#Range: > 0 | ||
digCost = 1 | ||
#Range: > 1000 | ||
useOnBlockCooldown = 5000 | ||
#Range: > 0 | ||
useOnBlockCost = 1 | ||
#Range: > 1000 | ||
suckCooldown = 1000 | ||
#Range: > 0 | ||
suckCost = 1 | ||
#Range: > 1000 | ||
useOnAnimalCooldown = 2500 | ||
#Range: > 0 | ||
useOnAnimalCost = 10 | ||
#Range: > 1000 | ||
captureAnimalCooldown = 50000 | ||
#Range: > 0 | ||
captureAnimalCost = 100 | ||
#Range: > 1000 | ||
warpCooldown = 1000 | ||
#Range: > 0 | ||
warpCost = 1 | ||
#Range: > 1000 | ||
scanBlocksCooldown = 2000 | ||
#Range: 1 ~ 64 | ||
scanBlocksMaxFreeRadius = 8 | ||
#Range: 1 ~ 64 | ||
scanBlocksMaxCostRadius = 16 | ||
#Range: 0.1 ~ 1.7976931348623157E308 | ||
scanBlocksExtraBlockCost = 0.17 | ||
#Range: > 1000 | ||
scanEntitiesCooldown = 2000 | ||
#Range: 1 ~ 64 | ||
scanEntitiesMaxFreeRadius = 8 | ||
#Range: 1 ~ 64 | ||
scanEntitiesMaxCostRadius = 16 | ||
#Range: 0.1 ~ 1.7976931348623157E308 | ||
scanEntitiesExtraBlockCost = 0.17 | ||
#Range: > 1000 | ||
chatMessageCooldown = 100 | ||
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#Config to adjust world settings | ||
[World] | ||
#Enable the villager structures for the computer scientist. | ||
enableVillagerStructures = true | ||
#Gives the ap documentation to new players. | ||
givePlayerBookOnJoin = false | ||
#The weight of the villager structures. | ||
#Range: 0 ~ 16000 | ||
villagerStructureWeight = 10 | ||
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#General Config. This config is synced from server to client. | ||
[general] | ||
#Log Mekanism packet names. Debug setting. | ||
logPackets = false | ||
#Disable to make the anchor upgrade not do anything. | ||
allowChunkloading = false | ||
#Enable this to allow dragging items from JEI into the target slot of Digital Miner filters. | ||
easyMinerFilters = false | ||
#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing. | ||
#Range: 0 ~ 1200 | ||
blockDeactivationDelay = 60 | ||
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"] | ||
cardboardModBlacklist = [] | ||
#Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier. | ||
transmitterAlloyUpgrade = true | ||
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible). | ||
#Range: > 1 | ||
maxUpgradeMultiplier = 10 | ||
#How much Boiler heat is immediately usable to convert water to steam. | ||
#Range: 0.01 ~ 1.0 | ||
boilerWaterConductivity = 0.7 | ||
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater. | ||
#Range: 0.1 ~ 4000000.0 | ||
heatPerFuelTick = 400.0 | ||
#Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item. | ||
#Range: 1 ~ 1000 | ||
fuelwoodTickMultiplier = 1 | ||
#How much heat energy is created from one Joule of regular energy in the Resistive Heater. | ||
#Range: 0.0 ~ 1.0 | ||
resistiveHeaterEfficiency = 0.6 | ||
#Amount of heat each Boiler heating element produces. | ||
#Range: 0.1 ~ 1.024E9 | ||
superheatingHeatTransfer = 1.6E7 | ||
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments. | ||
#Range: 1 ~ 1024 | ||
maxSolarNeutronActivatorRate = 64 | ||
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#Dynamic Tank Settings | ||
[general.dynamic_tank] | ||
#Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank | ||
#Range: 1 ~ 368224 | ||
fluidPerTank = 350000 | ||
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank | ||
#Range: 1 ~ 1581510980256305 | ||
chemicalPerTank = 16000000 | ||
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#Auto Eject Settings | ||
[general.auto_eject] | ||
#Rate at which fluid gets auto ejected from tiles. | ||
#Range: > 1 | ||
fluid = 1024 | ||
#Rate at which chemicals gets auto ejected from tiles. | ||
#Range: 1 ~ 9223372036854775807 | ||
chemical = 1024 | ||
#The percentage of a tank's capacity to leave contents in when set to dumping excess. | ||
#Range: 0.001 ~ 1.0 | ||
dumpExcessKeepRatio = 0.9 | ||
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#Prefilled Tanks | ||
[general.prefilled] | ||
#Add filled creative fluid tanks to creative/JEI. | ||
fluidTanks = true | ||
#Add filled creative gas tanks to creative/JEI. | ||
gasTanks = true | ||
#Add filled creative infusion tanks to creative/JEI. | ||
infusionTanks = true | ||
#Add filled creative pigment tanks to creative/JEI. | ||
pigmentTanks = true | ||
#Add filled creative slurry tanks to creative/JEI. | ||
slurryTanks = true | ||
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#Energy Conversion Rate Settings | ||
[general.energy_conversion] | ||
#Disables IC2 power integration. Requires world restart (server-side option in SMP). | ||
blacklistIC2 = false | ||
#Conversion multiplier from EU to Joules (EU * euConversionRate = Joules) | ||
euConversionRate = "10" | ||
#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). | ||
blacklistForge = false | ||
#Conversion multiplier from Forge Energy to Joules (FE * feConversionRate = Joules) | ||
feConversionRate = "2.5000" | ||
#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this. | ||
blacklistFluxNetworks = false | ||
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity. | ||
HydrogenEnergyDensity = "200" | ||
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler. | ||
maxEnergyPerSteam = "10" | ||
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#Radiation Settings | ||
[general.radiation] | ||
#Enable worldwide radiation effects. Don't be a downer and disable this. | ||
radiationEnabled = true | ||
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high. | ||
#Range: 1 ~ 100 | ||
chunkCheckRadius = 5 | ||
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source. | ||
#Range: 0.0 ~ 1.0 | ||
sourceDecayRate = 0.9995 | ||
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay. | ||
#Range: 0.0 ~ 1.0 | ||
targetDecayRate = 0.9995 | ||
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely. | ||
#Range: 0.0 ~ 1.0 | ||
negativeEffectsMinSeverity = 0.1 | ||
#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel. | ||
#Range: 1 ~ 9223372036854775807 | ||
radioactiveWasteBarrelMaxGas = 512000 | ||
#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB. | ||
#Range: > 1 | ||
radioactiveWasteBarrelProcessTicks = 20 | ||
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay). | ||
#Range: 0 ~ 9223372036854775807 | ||
radioactiveWasteBarrelDecayAmount = 1 | ||
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#Digital Miner Settings | ||
[general.digital_miner] | ||
#Energy multiplier for using silk touch mode with the Digital Miner. | ||
#Range: > 1 | ||
silkMultiplier = 12 | ||
#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value). | ||
#Range: > 1 | ||
maxRadius = 32 | ||
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades). | ||
#Range: > 1 | ||
ticksPerMine = 80 | ||
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#Laser Settings | ||
[general.laser] | ||
#If enabled, lasers can break blocks and the flamethrower starts fires. | ||
aestheticWorldDamage = true | ||
#How far (in blocks) a laser can travel. | ||
#Range: 1 ~ 1024 | ||
range = 64 | ||
#Energy needed to destroy or attract blocks with a Laser (per block hardness level). | ||
energyNeededPerHardness = "100000" | ||
#Energy used per half heart of damage being transferred to entities. | ||
energyPerDamage = "2500" | ||
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#Oredictionificator Settings | ||
[general.oredictionificator] | ||
#The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent. | ||
validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:raw_materials/", "forge:storage_blocks/"] | ||
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#Pump Settings | ||
[general.pump] | ||
#Maximum block distance to pull fluid from for the Electric Pump. | ||
#Range: 1 ~ 512 | ||
maxPumpRange = 80 | ||
#If enabled makes Water and Heavy Water blocks be removed from the world on pump. | ||
pumpWaterSources = false | ||
#mB of Heavy Water that is extracted per block of Water by the Electric Pump with a Filter Upgrade. | ||
#Range: 1 ~ 1000 | ||
pumpHeavyWaterAmount = 10 | ||
#Fluidic Plenisher stops after this many blocks. | ||
#Range: 1 ~ 1000000 | ||
maxPlenisherNodes = 4000 | ||
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#Quantum Entangloporter Settings | ||
[general.quantum_entangloporter] | ||
#Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity. | ||
energyBuffer = "256000000" | ||
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. | ||
#Range: > 1 | ||
fluidBuffer = 256000 | ||
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. | ||
#Range: 1 ~ 9223372036854775807 | ||
chemicalBuffer = 8192000 | ||
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#Block security/protection Settings | ||
[general.security] | ||
#Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies. | ||
allowProtection = true | ||
#If this is enabled then players with the 'mekanism.bypass_security' permission (default ops) can bypass the block and item security restrictions. | ||
opsBypassRestrictions = false | ||
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#Nutritional Paste Settings | ||
[general.nutritional_paste] | ||
#Saturation level of Nutritional Paste when eaten. | ||
#Range: 0.0 ~ 100.0 | ||
saturation = 0.8 | ||
#How much mB of Nutritional Paste equates to one 'half-food.' | ||
#Range: > 1 | ||
mbPerFood = 50 | ||
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#Boiler Settings | ||
[general.boiler] | ||
#Amount of fluid (mB) that each block of the boiler's water portion contributes to the volume. Max = volume * waterPerTank | ||
#Range: 1 ~ 368224 | ||
waterPerTank = 16000 | ||
#Amount of steam (mB) that each block of the boiler's steam portion contributes to the volume. Max = volume * steamPerTank | ||
#Range: 10 ~ 1581510980256305 | ||
steamPerTank = 160000 | ||
#Amount of steam (mB) that each block of the boiler's heated coolant portion contributes to the volume. Max = volume * heatedCoolantPerTank | ||
#Range: 1 ~ 1581510980256305 | ||
heatedCoolantPerTank = 256000 | ||
#Amount of steam (mB) that each block of the boiler's cooled coolant portion contributes to the volume. Max = volume * cooledCoolantPerTank | ||
#Range: 1 ~ 1581510980256305 | ||
cooledCoolantPerTank = 256000 | ||
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#Thermal Evaporation Plant Settings | ||
[general.thermal_evaporation] | ||
#Thermal Evaporation Tower heat loss per tick. | ||
#Range: 0.001 ~ 1000.0 | ||
heatDissipation = 0.02 | ||
#Temperature to amount produced ratio for Thermal Evaporation Tower. | ||
#Range: 0.001 ~ 1000000.0 | ||
tempMultiplier = 0.4 | ||
#Heat to absorb per Solar Panel array of Thermal Evaporation Tower. | ||
#Range: 0.001 ~ 1000000.0 | ||
solarMultiplier = 0.2 | ||
#Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature). | ||
#Range: 1.0 ~ 1000000.0 | ||
heatCapacity = 100.0 | ||
#Amount of fluid (mB) that each block of the evaporation plant contributes to the input tank capacity. Max = volume * fluidPerTank | ||
#Range: 1 ~ 29826161 | ||
fluidPerTank = 64000 | ||
#Amount of output fluid (mB) that the evaporation plant can store. | ||
#Range: > 1 | ||
outputTankCapacity = 10000 | ||
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#SPS Settings | ||
[general.sps] | ||
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter. Input tank capacity is 2x this value. | ||
#Range: > 1 | ||
inputPerAntimatter = 1000 | ||
#Amount of output gas (mB, antimatter) that the SPS can store. | ||
#Range: 1 ~ 9223372036854775807 | ||
outputTankCapacity = 1000 | ||
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter). | ||
energyPerInput = "500000" | ||
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