-
Notifications
You must be signed in to change notification settings - Fork 11
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
gas burning generator -> reduced to 25% output
- Loading branch information
Showing
1 changed file
with
194 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,194 @@ | ||
|
||
#General Config. This config is synced from server to client. | ||
[general] | ||
#Log Mekanism packet names. Debug setting. | ||
logPackets = false | ||
#Disable to make the anchor upgrade not do anything. | ||
allowChunkloading = true | ||
#Enable this to allow dragging items from JEI into the target slot of Digital Miner filters. | ||
easyMinerFilters = false | ||
#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing. | ||
blockDeactivationDelay = 60 | ||
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"] | ||
cardboardModBlacklist = [] | ||
#Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier. | ||
transmitterAlloyUpgrade = true | ||
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible). | ||
#Range: > 1 | ||
maxUpgradeMultiplier = 10 | ||
#How much Boiler heat is immediately usable to convert water to steam. | ||
boilerWaterConductivity = 0.7 | ||
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater. | ||
heatPerFuelTick = 400.0 | ||
#Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item. | ||
#Range: 1 ~ 1000 | ||
fuelwoodTickMultiplier = 1 | ||
#How much heat energy is created from one Joule of regular energy in the Resistive Heater. | ||
#Range: 0.0 ~ 1.0 | ||
resistiveHeaterEfficiency = 0.6 | ||
#Amount of heat each Boiler heating element produces. | ||
superheatingHeatTransfer = 1.6E7 | ||
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments. | ||
maxSolarNeutronActivatorRate = 64 | ||
|
||
#Dynamic Tank Settings | ||
[general.dynamic_tank] | ||
#Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank | ||
#Range: 1 ~ 368224 | ||
fluidPerTank = 350000 | ||
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank | ||
#Range: 1 ~ 1581510980256305 | ||
chemicalPerTank = 16000000 | ||
|
||
#Auto Eject Settings | ||
[general.auto_eject] | ||
#Rate at which fluid gets auto ejected from tiles. | ||
fluid = 1024 | ||
#Rate at which chemicals gets auto ejected from tiles. | ||
#Range: 1 ~ 9223372036854775807 | ||
chemical = 1024 | ||
#The percentage of a tank's capacity to leave contents in when set to dumping excess. | ||
#Range: 0.001 ~ 1.0 | ||
dumpExcessKeepRatio = 0.9 | ||
|
||
#Prefilled Tanks | ||
[general.prefilled] | ||
#Add filled creative fluid tanks to creative/JEI. | ||
fluidTanks = true | ||
#Add filled creative gas tanks to creative/JEI. | ||
gasTanks = true | ||
#Add filled creative infusion tanks to creative/JEI. | ||
infusionTanks = true | ||
#Add filled creative pigment tanks to creative/JEI. | ||
pigmentTanks = true | ||
#Add filled creative slurry tanks to creative/JEI. | ||
slurryTanks = true | ||
|
||
#Energy Conversion Rate Settings | ||
[general.energy_conversion] | ||
#Disables IC2 power integration. Requires world restart (server-side option in SMP). | ||
blacklistIC2 = false | ||
#Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules) | ||
JoulePerEU = "10" | ||
#Conversion multiplier from Joules to EU (Joules * EUPerJoule = EU) | ||
EUPerJoule = "0.1000" | ||
#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). | ||
blacklistForge = false | ||
#Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules) | ||
JoulePerForgeEnergy = "2.5000" | ||
#Conversion multiplier from Joules to Forge Energy (Joules * ForgeEnergyPerJoule = FE) | ||
ForgeEnergyPerJoule = "0.4000" | ||
#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this. | ||
blacklistFluxNetworks = false | ||
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity. | ||
HydrogenEnergyDensity = "50" | ||
#Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus). | ||
#Range: > 1 | ||
EthyleneBurnTime = 40 | ||
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler. | ||
maxEnergyPerSteam = "10" | ||
|
||
#Radiation Settings | ||
[general.radiation] | ||
#Enable worldwide radiation effects. Don't be a downer and disable this. | ||
radiationEnabled = true | ||
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high. | ||
#Range: 1 ~ 100 | ||
chunkCheckRadius = 5 | ||
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source. | ||
sourceDecayRate = 0.9995 | ||
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay. | ||
targetDecayRate = 0.9995 | ||
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely. | ||
#Range: 0.0 ~ 1.0 | ||
negativeEffectsMinSeverity = 0.1 | ||
#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel. | ||
#Range: 1 ~ 9223372036854775807 | ||
radioactiveWasteBarrelMaxGas = 512000 | ||
#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB. | ||
#Range: > 1 | ||
radioactiveWasteBarrelProcessTicks = 20 | ||
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay). | ||
#Range: 0 ~ 9223372036854775807 | ||
radioactiveWasteBarrelDecayAmount = 1 | ||
|
||
#Digital Miner Settings | ||
[general.digital_miner] | ||
#Energy multiplier for using silk touch mode with the Digital Miner. | ||
silkMultiplier = 12 | ||
#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value). | ||
#Range: > 1 | ||
maxRadius = 32 | ||
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades). | ||
#Range: > 1 | ||
ticksPerMine = 80 | ||
|
||
#Laser Settings | ||
[general.laser] | ||
#If enabled, lasers can break blocks and the flamethrower starts fires. | ||
aestheticWorldDamage = true | ||
#How far (in blocks) a laser can travel. | ||
range = 64 | ||
#Energy needed to destroy or attract blocks with a Laser (per block hardness level). | ||
energyNeededPerHardness = "100000" | ||
#Energy used per half heart of damage being transferred to entities. | ||
energyPerDamage = "2500" | ||
|
||
#Oredictionificator Settings | ||
[general.oredictionificator] | ||
#The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent. | ||
validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:storage_blocks/"] | ||
|
||
#Pump Settings | ||
[general.pump] | ||
#Maximum block distance to pull fluid from for the Electric Pump. | ||
maxPumpRange = 80 | ||
#If enabled makes Water and Heavy Water blocks be removed from the world on pump. | ||
pumpWaterSources = false | ||
#Fluidic Plenisher stops after this many blocks. | ||
maxPlenisherNodes = 4000 | ||
|
||
#Quantum Entangloporter Settings | ||
[general.quantum_entangloporter] | ||
#Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity. | ||
energyBuffer = "256000000" | ||
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. | ||
#Range: > 1 | ||
fluidBuffer = 256000 | ||
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. | ||
#Range: 1 ~ 9223372036854775807 | ||
chemicalBuffer = 8192000 | ||
|
||
#Block security/protection Settings | ||
[general.security] | ||
#Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies. | ||
allowProtection = true | ||
#Ops can bypass the block security restrictions if enabled. | ||
opsBypassRestrictions = false | ||
|
||
#Nutritional Paste Settings | ||
[general.nutritional_paste] | ||
#Saturation level of Nutritional Paste when eaten. | ||
saturation = 0.8 | ||
#How much mB of Nutritional Paste equates to one 'half-food.' | ||
mbPerFood = 50 | ||
|
||
#Thermal Evaporation Plant Settings | ||
[general.thermal_evaporation] | ||
#Thermal Evaporation Tower heat loss per tick. | ||
heatDissipation = 0.02 | ||
#Temperature to amount produced ratio for Thermal Evaporation Tower. | ||
tempMultiplier = 0.4 | ||
#Heat to absorb per Solar Panel array of Thermal Evaporation Tower. | ||
solarMultiplier = 0.2 | ||
#Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature). | ||
heatCapacity = 100.0 | ||
|
||
#SPS Settings | ||
[general.sps] | ||
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter. | ||
#Range: > 1 | ||
inputPerAntimatter = 1000 | ||
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter). | ||
energyPerInput = "1000000" | ||
|