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clean up mod configs, remove tooltip duplicates
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[Tooltips] | ||
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment. | ||
"Show Enchantment Descriptions" = false | ||
#If TRUE, Items will be associated with various keywords which assist with searching in various menus such as JEI. | ||
"Show Item Descriptions" = false | ||
#If TRUE and Advanced Tooltips are enabled (F3+H), Tags will be will be added to item tooltips if possible. | ||
"Show Item Tags" = false | ||
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down. | ||
"Always Show Item Details" = false | ||
#If TRUE, CoFH Items will display a message prompting to hold Shift to see full details (charge state, etc.). This does not change the behavior, only if the informational message should display. | ||
"Show 'Hold Shift for Details' Message" = true | ||
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#General configuration options. | ||
[General] | ||
#Enable tag list tooltips for blocks/items? | ||
tagTooltips = false | ||
#Enable NBT tooltips for items? | ||
nbtTooltips = false | ||
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#Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS. | ||
#Affects turrets and garden cloches | ||
disableFancyTESR = false | ||
#Show the text overlay for various blocks, such as the configuration of capacitors or pumps | ||
showTextOverlay = true | ||
#Set the GUI scale of the Engineer's Manual. This uses the same numbers as Vanilla's GUI Scale and is therefor limited to the maximum value available ingame. | ||
#Range: 1 ~ 32 | ||
manualGuiScale = 4 | ||
#Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability. | ||
badEyesight = false | ||
#Set this to false to change fluid recipes in the manual to use decimals on buckets instead of fractions | ||
fluidFractions = true | ||
#Controls if item tooltips should contain the tags names of items. These tooltips are only visible in advanced tooltip mode (F3+H) | ||
tagTooltips = false | ||
#Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on. | ||
#Range: 0.0 ~ 1.7976931348623157E308 | ||
increasedTileRenderdistance = 1.5 | ||
#Set this to false to hide the update news in the manual | ||
showUpdateNews = true | ||
#Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods. | ||
fancyItemHolding = true | ||
#Set to false to disable the stencil buffer. This may be necessary on older GPUs. | ||
stencilBufferEnabled = true | ||
#A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names. | ||
earDefenders_SoundBlacklist = [] | ||
#Use VBOs to render certain blocks. This is significantly faster than the usual rendering, | ||
#but may not work correctly with visual effects from other mods | ||
enableVBO = true | ||
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#Options to set the RGB color of all IE wire types | ||
[wire_colors] | ||
#Range: > -2147483648 | ||
copper = 11758655 | ||
#Range: > -2147483648 | ||
electrum = 15573061 | ||
#Range: > -2147483648 | ||
steel = 7303023 | ||
#Range: > -2147483648 | ||
structure_rope = 9862765 | ||
#Range: > -2147483648 | ||
structure_steel = 7303023 | ||
#Range: > -2147483648 | ||
redstone = 16723759 | ||
#Range: > -2147483648 | ||
copper_insulated = 16445918 | ||
#Range: > -2147483648 | ||
electrum_insulated = 10323322 | ||
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