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Update AE2-UEL to v0.56.5
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NotMyWing committed May 28, 2024
1 parent 5d70065 commit 6db7bc0
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2 changes: 1 addition & 1 deletion dependencies.gradle
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* For more details, see https://docs.gradle.org/8.0.1/userguide/java_library_plugin.html#sec:java_library_configurations_graph
*/
dependencies {
implementation rfg.deobf("curse.maven:ae2-extended-life-570458:5147702")
implementation rfg.deobf("curse.maven:ae2-extended-life-570458:5378163")
implementation rfg.deobf("curse.maven:ae2-fluid-crafting-rework-623955:4804730")
compileOnlyApi rfg.deobf("curse.maven:baubles-227083:2518667")
compileOnlyApi rfg.deobf("curse.maven:jei-238222:4538010")
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87 changes: 87 additions & 0 deletions src/main/java/yalter/mousetweaks/api/IMTModGuiContainer2.java
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package yalter.mousetweaks.api;

import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;

/**
* This is the interface you want to implement in your GuiScreen to make it compatible with Mouse Tweaks.
* If this interface is not enough (for example, you need a custom slot click function, or if you use a custom Container
* which happens to be incompatible), check IMTModGuiContainer2Ex instead.
* If you just need to disable Mouse Tweaks or the wheel tweak, see the MouseTweaksIgnore
* or the MouseTweaksDisableWheelTweak annotations.
*/
public interface IMTModGuiContainer2 {
/**
* If you want to disable Mouse Tweaks in your GuiScreen, return true from this method.
*
* @return True if Mouse Tweaks should be disabled, false otherwise.
*/
boolean MT_isMouseTweaksDisabled();

/**
* If you want to disable the Wheel Tweak in your GuiScreen, return true from this method.
*
* @return True if the Wheel Tweak should be disabled, false otherwise.
*/
boolean MT_isWheelTweakDisabled();

/**
* Returns the Container.
*
* @return Container that is currently in use.
*/
Container MT_getContainer();

/**
* Returns the Slot that is currently selected by the player, or null if no Slot is selected.
*
* @return Slot that is located under the mouse, or null if no Slot it currently under the mouse.
*/
Slot MT_getSlotUnderMouse();

/**
* Return true if the given Slot behaves like the vanilla crafting output slots (inside the crafting table,
* or the furnace output slot, or the anvil output slot, etc.). These slots are handled differently by Mouse Tweaks.
*
* @param slot the slot to check
* @return True if slot is a crafting output slot.
*/
boolean MT_isCraftingOutput(Slot slot);

/**
* Return true if the given Slot should be ignored by Mouse Tweaks. Examples of ignored slots are the item select
* slots and the Destroy Item slot in the vanilla creative inventory.
*
* @param slot the slot to check
* @return Tru if slot should be ignored by Mouse Tweaks.
*/
boolean MT_isIgnored(Slot slot);

/**
* If your container has an RMB dragging functionality (like vanilla containers), disable it inside this method.
* This method is called every frame (render tick), which is after all mouseClicked / mouseClickMove / mouseReleased
* events are handled (although note these events are handled every game tick, which is far less frequent than every
* render tick).<br><br>
*
* If true is returned from this method, Mouse Tweaks (after checking other conditions like isIgnored) will click
* the slot on which the right mouse button was initially pressed (in most cases this is the slot currently under
* mouse). This is needed because the vanilla RMB dragging functionality prevents the initial slot click.<br><br>
*
* For vanilla containers this method looks like this:
* <pre>
* this.ignoreMouseUp = true;
*
* if (this.dragSplitting) {
* if (this.dragSplittingButton == 1) {
* this.dragSplitting = false;
* return true;
* }
* }
*
* return false;
* </pre>
*
* @return True if Mouse Tweaks should click the slot on which the RMB was pressed.
*/
boolean MT_disableRMBDraggingFunctionality();
}

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