v0.56.0
What's Changed
- Fix data loss in BasicCellInventory by @NotMyWing in #327
- Fix oversized slot weirdness by @NotMyWing in #331
- Change meteor compass to target chest by @serenibyss in #332
- Color Code support for zh_cn.lang by @mczph in #339
- Add blue light for fully empty cells by @serenibyss in #334
- Fix and improve cable models by @serenibyss in #335
- Retexture AE2 multiparts by @serenibyss in #336
- More retexturing by @serenibyss in #338
- Fix missed textures for interface block by @serenibyss in #341
- Allow shift-clicking Patterns into Interface Terminals by @NotMyWing in #343
- Add crafting job toasts by @NotMyWing in #342
- Fix Level Emitter Buttons and fix ME IO Port not respecting it's redstone mode. by @SamStone1000 in #345
- Update mod metadata by @NotMyWing in #344
- Drop P2P as its type rather than ME P2P in all cases by @serenibyss in #347
- Fix Wireless Access Point displaying energy incorrectly by @serenibyss in #346
- Fix 2 cable rendering bugs by @SamStone1000 in #350
- Update ja_jp.lang by @tier940 in #351
- Allow for math expressions in GuiCraftAmount textbox by @serenibyss in #353
- Rip out old unnecessary hacky api by @serenibyss in #355
- Tweak transparent smart cable texture by @serenibyss in #356
- Part placement preview rendering + part outline render redo by @serenibyss in #349
- Update buildscripts by @serenibyss in #354
- zh_cn translation fix and additions by @mczph in #361
- Color applicator improvements by @serenibyss in #360
- Fix incorrect CellInventory field types by @NotMyWing in #363
- Fix interface terminal input search not checking beyond first input by @serenibyss in #364
- Initialize GHA workflows for pushing & caching by @NotMyWing in #359
New Contributors
- @KorewaLidesu made their first contribution in #324
- @SamStone1000 made their first contribution in #345
Full Changelog: AE2-Unofficial-Extended-Life...v0.56.0