AE2 Unofficial Extended Life - v50
Pre-releaseMade blocking mode "non-blocking" items configurable.
d)more attempts at caching itemstacks
try to make interfaces not sleep too early if a crafting job is going on
e)fix fluid texture GUI tilling on fluid interfaces
fix GTCEU -> GTEU typo
fix blocking mode (again)
cheaper pattern update
cache itemstack used on simulated insertions
f) made blocking mode ignore NBT, only checks item and metadata
add oredict suport on config file
g) cut down size of calculation tree (for real), if items already exist on the network
removed crafting calculation penalties due to crafting failures from interfaces and export busses
h)some more crafting tree rework to fix issues. should be able to request a substitute craft if theres no pattern set for that item and substitutions are on.
j)removed leftover debugging log
delay container item return while simulating crafting to when items "should" actually be available to be used again
(fix recipes using more than 1 bucket while substitute is on not working if you have less than the actual amount of buckets already crafted)