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# Auto detect text files and perform LF normalization | ||
* text=auto |
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# eclipse | ||
bin | ||
*.launch | ||
.settings | ||
.metadata | ||
.classpath | ||
.project | ||
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# idea | ||
out | ||
*.ipr | ||
*.iws | ||
*.iml | ||
/.idea | ||
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# gradle | ||
build | ||
.gradle | ||
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# other | ||
/run | ||
classes | ||
logs/debug.log | ||
logs/latest.log |
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GNU LESSER GENERAL PUBLIC LICENSE | ||
Version 3, 29 June 2007 | ||
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> | ||
Everyone is permitted to copy and distribute verbatim copies | ||
of this license document, but changing it is not allowed. | ||
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This version of the GNU Lesser General Public License incorporates | ||
the terms and conditions of version 3 of the GNU General Public | ||
License, supplemented by the additional permissions listed below. | ||
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0. Additional Definitions. | ||
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As used herein, "this License" refers to version 3 of the GNU Lesser | ||
General Public License, and the "GNU GPL" refers to version 3 of the GNU | ||
General Public License. | ||
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"The Library" refers to a covered work governed by this License, | ||
other than an Application or a Combined Work as defined below. | ||
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1. Exception to Section 3 of the GNU GPL. | ||
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You may convey a covered work under sections 3 and 4 of this License | ||
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# AE2 Fluid Crafting Rework | ||
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Put fluids in the pattern! | ||
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AE2 autocrafting is amazing and everyone loves it, but it is always becoming painful when dealing with fluids. You have to put fluids in a container or use a dummy item to write patterns with fluids. | ||
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That's because AE2 doesn't support fluid as valid crafting ingredients before 1.18, so it can't handle fluids directly. | ||
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However, it is changed now! With **AE2 Fluid Crafting** you can write patterns with fluids freely. Your AE system can output and accept fluids like items without worrying about how to handle these fluid cells. | ||
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This is a rework and ported version of [ae2-fluid-crafting](https://github.com/phantamanta44/ae2-fluid-crafting) | ||
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## Installation | ||
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### 1.7.10 | ||
Any version of AE2(Both Official AE2 and GTNH edition AE2 works). | ||
**Extra Cells isn't needed** | ||
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### 1.12.2 | ||
WIP | ||
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### 1.16.5 | ||
WIP | ||
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## Basic Devices | ||
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### Fluid Discretizer | ||
The **Fluid Discretizer** is a device that, when attached to ME network, exposes the contents of its fluid storage grid as items, which take the form of "fluid drops". | ||
It does this by functioning as a sort of storage bus: when fluid drops are removed from its storage via the item grid, it extracts the corresponding fluid from the fluid grid. | ||
Conversely, when fluid drops inserted into its storage via the item grid, it injects the corresponding fluid into the fluid grid. | ||
Each fluid drop is equivalent to one mB of its respective fluid, which means a full stack of them is equivalent to 64 mB. | ||
Fluid drops have an important property: when an ME interface attempts to export fluid drops to a machine, it will attempt to convert them to fluid. | ||
This means an interface exporting drops of gelid cryotheum into a fluid transposer will successfully fill the transposer's internal tank rather than inserting the drops as items. | ||
This is the central mechanic that makes fluid autocrafting possible. | ||
Note that the only way to convert between fluids and fluid drops is a discretizer attached to an ME network. | ||
While you could theoretically use this as a very convoluted method of transporting fluids, it is not recomomended to do so. | ||
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### Fluid Pattern Encoder | ||
Most crafting recipes involving fluids require far more than 64 mB of a particular fluid, and so the standard pattern terminal will not do for encoding such recipes into patterns. | ||
This problem is solved by the **Fluid Pattern Encoder**, a utility that functions similarly to a pattern terminal. | ||
When a fluid-handling item (e.g. a bucket or tank) is inserted into the crafting ingredient slots, they will be converted into an equivalent stack of the corresponding fluid drops. | ||
Using this, patterns for recipes that require more than a stack of fluid drops can easily be encoded. | ||
AE2 Fluid Crafting also comes with a handy JEI integration module that allows the fluid pattern encoder to encode any JEI recipe involving fluids. | ||
This is the recommended way to play with the mod, since encoding patterns by hand is a little cumbersome. | ||
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### Fluid Pattern Terminal | ||
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Encoding recipes in a big and bulky workbench separate from the rest of your AE2 equipment can be a little inconvenient. | ||
Luckily, we have the **Fluid Pattern Terminal**, which combines the functionality of the standard pattern terminal and the fluid pattern encoder. | ||
Now, you can encode your fluid recipes using the same familiar interface you know and love! | ||
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### Fluid Pattern Interface | ||
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The standard ME interface lets you emit items and fluid packets with AE2FC, but it will only accept items, as in vanilla AE2. | ||
This is a little inconvenient when you want to build compact setups for autocrafting with fluid outputs, where you would need to use both an item interface for inputs, and a separate fluid interface for outputs. | ||
To make things easier, we have the **Fluid Pattern Interface**, which functions as a combination of an item interface and a fluid interface! | ||
Its GUI is the same as normal ME interface, but it can emit fluids directly instead of fluid packets! It also accepts fluid and item inputs. | ||
Automating fluid crafting machines has never been this quick and painless! | ||
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### Fluid Packets | ||
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When putting fluid pattern in a normal ME interface, it will emit fluid packets as fluid. | ||
So if you prefer to deal with item instead of fluids, you can transport these packets and turn them back to fluid with **ME Fluid Packet Decoder**. | ||
Simply connect the decoder to your ME network and insert the fluid packet; the decoder will, if possible, inject the fluid into your fluid storage grid. | ||
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## Credited Works | ||
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E. Geng(@phantamanta44) and KilaBash (@Yefancy) - Their amazing origin work in 1.12. | ||
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## To-Do | ||
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- [ ] Port to 1.12, with supporting for PAE2 | ||
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- [ ] Port to 1.16.5 |
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buildscript { | ||
repositories { | ||
maven { | ||
url 'https://maven.minecraftforge.net/' | ||
} | ||
maven { | ||
name 'sonatype' | ||
url 'https://oss.sonatype.org/content/repositories/snapshots/' | ||
} | ||
maven { | ||
name 'Scala CI dependencies' | ||
url 'https://repo1.maven.org/maven2/' | ||
} | ||
maven { | ||
name 'jitpack' | ||
url 'https://jitpack.io' | ||
} | ||
mavenLocal() | ||
} | ||
dependencies { | ||
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT' | ||
} | ||
} | ||
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apply plugin: 'net.minecraftforge.gradle.forge' | ||
apply plugin: 'idea' | ||
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version = "1.0.0" | ||
group = "ae2fc" | ||
archivesBaseName = "Fluid Craft for AE2" | ||
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sourceCompatibility = targetCompatibility = '1.8' | ||
compileJava { | ||
sourceCompatibility = targetCompatibility = '1.8' | ||
} | ||
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repositories { | ||
maven { url 'https://dvs1.progwml6.com/files/maven/' } | ||
maven { url 'https://jitpack.io/' } | ||
maven { url 'https://cfa2.cursemaven.com/' } | ||
} | ||
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dependencies { | ||
compile 'com.github.phantamanta44:jsr305:1.0.1' | ||
deobfCompile 'mezz.jei:jei_1.12.2:4.15.0.293' | ||
deobfCompile "curse.maven:ae2-extended-life-570458:2747063" // pae2 | ||
deobfCompile "curse.maven:packagedauto-308380:2977147" // 1.0.3.14 | ||
deobfCompile "curse.maven:modular-machinery-270790:2761302" // 1.11.1 | ||
} | ||
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minecraft { | ||
version = "1.12.2-14.23.5.2847" | ||
runDir = "run" | ||
mappings = "stable_39" | ||
useDepAts = true | ||
makeObfSourceJar = false | ||
} | ||
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jar { | ||
manifest { | ||
attributes 'FMLCorePluginContainsFMLMod': 'true' | ||
} | ||
} | ||
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processResources { | ||
inputs.property "version", project.version | ||
inputs.property "mcversion", project.minecraft.version | ||
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from(sourceSets.main.resources.srcDirs) { | ||
include 'mcmod.info' | ||
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expand 'version': project.version, 'mcversion': project.minecraft.version | ||
} | ||
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from(sourceSets.main.resources.srcDirs) { | ||
exclude 'mcmod.info' | ||
} | ||
} |
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#Sun May 24 18:34:45 CEST 2020 | ||
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-all.zip | ||
distributionBase=GRADLE_USER_HOME | ||
distributionPath=wrapper/dists | ||
zipStorePath=wrapper/dists | ||
zipStoreBase=GRADLE_USER_HOME |
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