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#include "Globals.h" | ||
#include "Generating/ChunkGenerator.h" | ||
#include "Generating/ChunkDesc.h" | ||
#include "../TestHelpers.h" | ||
#include "IniFile.h" | ||
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/** Checks that the chunk's heightmap corresponds to the chunk contents. */ | ||
static void verifyChunkDescHeightmap(const cChunkDesc & a_ChunkDesc) | ||
{ | ||
for (int x = 0; x < cChunkDef::Width; x++) | ||
{ | ||
for (int z = 0; z < cChunkDef::Width; z++) | ||
{ | ||
for (int y = cChunkDef::Height - 1; y > 0; y--) | ||
{ | ||
BLOCKTYPE BlockType = a_ChunkDesc.GetBlockType(x, y, z); | ||
if (BlockType != E_BLOCK_AIR) | ||
{ | ||
int Height = a_ChunkDesc.GetHeight(x, z); | ||
TEST_EQUAL_MSG(Height, y, Printf("Chunk height at <%d, %d>: exp %d, got %d", x, z, y, Height)); | ||
break; | ||
} | ||
} // for y | ||
} // for z | ||
} // for x | ||
} | ||
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/** Prints out the entire column from the chunk, one block type per line. */ | ||
static void printChunkColumn(const cChunkDesc & a_ChunkDesc, int a_X, int a_Z) | ||
{ | ||
auto prevBlockType = a_ChunkDesc.GetBlockType(a_X, cChunkDef::Height - 1, a_Z); | ||
int count = 1; | ||
LOG("Column {%d, %d}:", a_X, a_Z); | ||
LOG("Yfrom\tYto\tcnt\ttype\ttypeStr"); | ||
for (int y = cChunkDef::Height - 2; y >= 0; --y) | ||
{ | ||
auto blockType = a_ChunkDesc.GetBlockType(a_X, y, a_Z); | ||
if (blockType != prevBlockType) | ||
{ | ||
LOG("%d\t%d\t%d\t%d\t%s", y + 1, y + count, count, prevBlockType, ItemTypeToString(prevBlockType)); | ||
prevBlockType = blockType; | ||
count = 1; | ||
} | ||
else | ||
{ | ||
count += 1; | ||
} | ||
} | ||
LOG("%d\t%d\t%d\t%s", 0, count, prevBlockType, ItemTypeToString(prevBlockType)); | ||
} | ||
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/** Tests that the default Overworld generator generates a few chunks that have the Overworld look: | ||
- bedrock at their bottom | ||
- a valid overworld block at their height's top | ||
- air at their top, unless the height at that point is equal to full chunk height. | ||
- valid heightmap | ||
Multiple chunks are tested. */ | ||
static void testGenerateOverworld() | ||
{ | ||
LOG("Testing Overworld generator..."); | ||
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// Create a default Overworld generator: | ||
cIniFile ini; | ||
ini.AddValue("General", "Dimension", "Overworld"); | ||
ini.AddValueI("Seed", "Seed", 1); | ||
ini.AddValue("Generator", "Finishers", ""); // Use no finishers, so that we don't have to check too many blocktypes | ||
auto gen = cChunkGenerator::CreateFromIniFile(ini); | ||
TEST_NOTEQUAL(gen, nullptr); | ||
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for (int chunkX = 0; chunkX < 50; ++chunkX) | ||
{ | ||
// Generate a chunk: | ||
cChunkDesc chd({chunkX, 0}); | ||
gen->Generate(chunkX, 0, chd); | ||
verifyChunkDescHeightmap(chd); | ||
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// Check that it has bedrock at the bottom: | ||
for (int x = 0; x < cChunkDef::Width; ++x) | ||
{ | ||
for (int z = 0; z < cChunkDef::Width; ++z) | ||
{ | ||
TEST_EQUAL_MSG(chd.GetBlockType(x, 0, z), E_BLOCK_BEDROCK, Printf("Bedrock floor at {%d, 0, %d}", x, z)); | ||
} | ||
} | ||
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// Check that the blocks on the top are valid Overworld blocks: | ||
static std::set<BLOCKTYPE> validOverworldBlockTypes = | ||
{ | ||
E_BLOCK_STONE, | ||
E_BLOCK_GRASS, | ||
E_BLOCK_WATER, | ||
E_BLOCK_STATIONARY_WATER, | ||
E_BLOCK_LAVA, | ||
E_BLOCK_STATIONARY_LAVA, | ||
E_BLOCK_SAND, | ||
E_BLOCK_GRAVEL, | ||
E_BLOCK_LEAVES, | ||
E_BLOCK_NEW_LEAVES, | ||
}; | ||
for (int x = 0; x < cChunkDef::Width; ++x) | ||
{ | ||
for (int z = 0; z < cChunkDef::Width; ++z) | ||
{ | ||
auto y = chd.GetHeight(x, z); | ||
auto blockType = chd.GetBlockType(x, y, z); | ||
TEST_EQUAL_MSG(validOverworldBlockTypes.count(blockType), 1, | ||
Printf("Block at {%d, %d, %d}: %d", x, y, z, blockType) | ||
); | ||
if (y < cChunkDef::Height - 1) | ||
{ | ||
TEST_EQUAL_MSG(chd.GetBlockType(x, cChunkDef::Height - 1, z), E_BLOCK_AIR, | ||
Printf("Air at {%d, %d, %d}", x, cChunkDef::Height - 1, z) | ||
); | ||
} | ||
} | ||
} | ||
} | ||
} | ||
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/** Tests that the default Nether generator generates a chunk that has the Nether look: | ||
- bedrock at the bottom | ||
- bedrock at the height's top | ||
- netherrack, lava or soulsand anywhere in the middle | ||
- valid heightmap | ||
Multiple chunks are tested. */ | ||
static void testGenerateNether() | ||
{ | ||
LOG("Testing Nether generator..."); | ||
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// Create a default Nether generator: | ||
cIniFile ini; | ||
ini.AddValue("General", "Dimension", "Nether"); | ||
ini.AddValueI("Seed", "Seed", 1); | ||
auto gen = cChunkGenerator::CreateFromIniFile(ini); | ||
TEST_NOTEQUAL(gen, nullptr); | ||
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for (int chunkX = 0; chunkX < 50; ++chunkX) | ||
{ | ||
// Generate a chunk: | ||
cChunkDesc chd({chunkX, 0}); | ||
gen->Generate(chunkX, 0, chd); | ||
verifyChunkDescHeightmap(chd); | ||
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// Check that the biome is Nether everywhere: | ||
for (int x = 0; x < cChunkDef::Width; ++x) | ||
{ | ||
for (int z = 0; z < cChunkDef::Width; ++z) | ||
{ | ||
TEST_EQUAL_MSG(chd.GetBiome(x, z), biNether, Printf("Nether biome at {%d, %d}", x, z)); | ||
} | ||
} | ||
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// Check that it has bedrock at the bottom and height: | ||
int prevHeight = chd.GetHeight(0, 0); | ||
for (int x = 0; x < cChunkDef::Width; ++x) | ||
{ | ||
for (int z = 0; z < cChunkDef::Width; ++z) | ||
{ | ||
TEST_EQUAL_MSG(chd.GetBlockType(x, 0, z), E_BLOCK_BEDROCK, Printf("Bedrock floor at {%d, 0, %d}", x, z)); | ||
auto y = chd.GetHeight(x, z); | ||
TEST_EQUAL(y, prevHeight); // Same height across the entire chunk | ||
auto blockType = chd.GetBlockType(x, y, z); | ||
TEST_EQUAL_MSG(blockType, E_BLOCK_BEDROCK, | ||
Printf("Bedrock ceiling at {%d, %d, %d}: %d", x, y, z, blockType) | ||
); | ||
} | ||
} | ||
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// Check that the blocks on the top are valid Overworld blocks: | ||
for (int x = 0; x < cChunkDef::Width; ++x) | ||
{ | ||
for (int z = 0; z < cChunkDef::Width; ++z) | ||
{ | ||
bool hasSuitableBlockType = false; | ||
for (int y = chd.GetHeight(x, z); y > 0; --y) | ||
{ | ||
switch (chd.GetBlockType(x, y, z)) | ||
{ | ||
case E_BLOCK_NETHERRACK: | ||
case E_BLOCK_NETHER_QUARTZ_ORE: | ||
case E_BLOCK_LAVA: | ||
case E_BLOCK_STATIONARY_LAVA: | ||
case E_BLOCK_SOULSAND: | ||
{ | ||
hasSuitableBlockType = true; | ||
break; | ||
} | ||
} | ||
} // for y | ||
if (!hasSuitableBlockType) | ||
{ | ||
printChunkColumn(chd, x, z); | ||
TEST_FAIL(Printf("!hasSuitableBlockType at column {%d, %d} of chunk [%d, 0]", x, z, chunkX)); | ||
} | ||
} | ||
} | ||
} | ||
} | ||
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IMPLEMENT_TEST_MAIN("BasicGeneratorTest", | ||
testGenerateOverworld(); | ||
testGenerateNether(); | ||
) |
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