Skip to content

Commit

Permalink
Potential spawn prepare fix (cuberite#3924)
Browse files Browse the repository at this point in the history
  • Loading branch information
peterbell10 authored and madmaxoft committed Aug 22, 2017
1 parent e44a0ad commit cc2d719
Show file tree
Hide file tree
Showing 2 changed files with 17 additions and 13 deletions.
19 changes: 10 additions & 9 deletions src/SpawnPrepare.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -12,25 +12,26 @@ class cSpawnPrepareCallback :
public cChunkCoordCallback
{
public:
cSpawnPrepareCallback(cSpawnPrepare & a_SpawnPrepare) :
m_SpawnPrepare(a_SpawnPrepare)
cSpawnPrepareCallback(std::shared_ptr<cSpawnPrepare> a_SpawnPrepare) :
m_SpawnPrepare(std::move(a_SpawnPrepare))
{
ASSERT(m_SpawnPrepare != nullptr);
}
protected:

cSpawnPrepare & m_SpawnPrepare;
std::shared_ptr<cSpawnPrepare> m_SpawnPrepare;

virtual void Call(int a_ChunkX, int a_ChunkZ, bool a_IsSuccess) override
{
m_SpawnPrepare.PreparedChunkCallback(a_ChunkX, a_ChunkZ);
m_SpawnPrepare->PreparedChunkCallback(a_ChunkX, a_ChunkZ);
}
};





cSpawnPrepare::cSpawnPrepare(cWorld & a_World, int a_SpawnChunkX, int a_SpawnChunkZ, int a_PrepareDistance, int a_FirstIdx):
cSpawnPrepare::cSpawnPrepare(cWorld & a_World, int a_SpawnChunkX, int a_SpawnChunkZ, int a_PrepareDistance, int a_FirstIdx, sMakeSharedTag):
m_World(a_World),
m_SpawnChunkX(a_SpawnChunkX),
m_SpawnChunkZ(a_SpawnChunkZ),
Expand All @@ -55,18 +56,18 @@ void cSpawnPrepare::PrepareChunks(cWorld & a_World, int a_SpawnChunkX, int a_Spa
// Queue the initial chunks:
int MaxIdx = a_PrepareDistance * a_PrepareDistance;
int maxQueue = std::min(MaxIdx - 1, 100); // Number of chunks to queue at once
cSpawnPrepare prep(a_World, a_SpawnChunkX, a_SpawnChunkZ, a_PrepareDistance, maxQueue);
auto prep = std::make_shared<cSpawnPrepare>(a_World, a_SpawnChunkX, a_SpawnChunkZ, a_PrepareDistance, maxQueue, sMakeSharedTag{});
for (int i = 0; i < maxQueue; i++)
{
int chunkX, chunkZ;
prep.DecodeChunkCoords(i, chunkX, chunkZ);
prep->DecodeChunkCoords(i, chunkX, chunkZ);
a_World.PrepareChunk(chunkX, chunkZ, cpp14::make_unique<cSpawnPrepareCallback>(prep));
} // for i

// Wait for the lighting thread to prepare everything. Event is set in the Call() callback:
if (MaxIdx > 0)
{
prep.m_EvtFinished.Wait();
prep->m_EvtFinished.Wait();
}
}

Expand Down Expand Up @@ -108,7 +109,7 @@ void cSpawnPrepare::PreparedChunkCallback(int a_ChunkX, int a_ChunkZ)
{
int chunkX, chunkZ;
DecodeChunkCoords(m_NextIdx, chunkX, chunkZ);
m_World.GetLightingThread().QueueChunk(chunkX, chunkZ, cpp14::make_unique<cSpawnPrepareCallback>(*this));
m_World.GetLightingThread().QueueChunk(chunkX, chunkZ, cpp14::make_unique<cSpawnPrepareCallback>(shared_from_this()));
m_NextIdx += 1;
}

Expand Down
11 changes: 7 additions & 4 deletions src/SpawnPrepare.h
Original file line number Diff line number Diff line change
Expand Up @@ -6,10 +6,15 @@ class cWorld;


/** Generates and lights the spawn area of the world. Runs as a separate thread. */
class cSpawnPrepare
class cSpawnPrepare:
public std::enable_shared_from_this<cSpawnPrepare>
{

/** Private tag allows public constructors that can only be used with private access. */
struct sMakeSharedTag {};
public:

cSpawnPrepare(cWorld & a_World, int a_SpawnChunkX, int a_SpawnChunkZ, int a_PrepareDistance, int a_FirstIdx, sMakeSharedTag);

static void PrepareChunks(cWorld & a_World, int a_SpawnChunkX, int a_SpawnChunkZ, int a_PrepareDistance);

protected:
Expand All @@ -36,8 +41,6 @@ class cSpawnPrepare
/** Number of chunks prepared when the last progress report was emitted. */
int m_LastReportChunkCount;

cSpawnPrepare(cWorld & a_World, int a_SpawnChunkX, int a_SpawnChunkZ, int a_PrepareDistance, int a_FirstIdx);

void PreparedChunkCallback(int a_ChunkX, int a_ChunkZ);

/** Decodes the index into chunk coords. Provides the specific chunk ordering. */
Expand Down

0 comments on commit cc2d719

Please sign in to comment.