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Remove double includes part 2 (cuberite#3890)
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peterbell10 authored and Seadragon91 committed Aug 3, 2017
1 parent 0397535 commit 759618b
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Showing 84 changed files with 28 additions and 148 deletions.
6 changes: 5 additions & 1 deletion Tools/GrownBiomeGenVisualiser/Globals.h
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Expand Up @@ -210,7 +210,10 @@ typedef unsigned char Byte;
#include <map>
#include <algorithm>
#include <memory>

#include <atomic>
#include <mutex>
#include <thread>
#include <condition_variable>



Expand Down Expand Up @@ -258,5 +261,6 @@ template <typename Type> class cItemCallback
} ;


#include "BiomeDef.h"


8 changes: 7 additions & 1 deletion Tools/MCADefrag/Globals.h
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Expand Up @@ -187,7 +187,10 @@ typedef unsigned char Byte;
#include <map>
#include <algorithm>
#include <memory>

#include <atomic>
#include <mutex>
#include <thread>
#include <condition_variable>



Expand Down Expand Up @@ -239,5 +242,8 @@ template <typename Type> class cItemCallback
} ;


#include "BiomeDef.h"




4 changes: 4 additions & 0 deletions Tools/NoiseSpeedTest/Globals.h
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Expand Up @@ -187,6 +187,10 @@ typedef unsigned char Byte;
#include <map>
#include <algorithm>
#include <memory>
#include <atomic>
#include <mutex>
#include <thread>
#include <condition_variable>



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5 changes: 5 additions & 0 deletions Tools/ProtoProxy/Globals.h
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Expand Up @@ -168,13 +168,18 @@ typedef unsigned char Byte;


// STL stuff:
#include <chrono>
#include <vector>
#include <list>
#include <deque>
#include <string>
#include <map>
#include <algorithm>
#include <memory>
#include <atomic>
#include <mutex>
#include <thread>
#include <condition_variable>



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2 changes: 0 additions & 2 deletions src/AllocationPool.h
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@@ -1,8 +1,6 @@

#pragma once

#include <memory>




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1 change: 0 additions & 1 deletion src/Bindings/DeprecatedBindings.cpp
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Expand Up @@ -6,7 +6,6 @@
#include "tolua++/include/tolua++.h"


#include "../BlockInfo.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "LuaState.h"
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1 change: 0 additions & 1 deletion src/Bindings/LuaFunctions.h
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Expand Up @@ -2,7 +2,6 @@

#include "Logger.h"
#include <time.h>
#include <chrono>
// tolua_begin

inline unsigned int GetTime()
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2 changes: 0 additions & 2 deletions src/Bindings/LuaState.h
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Expand Up @@ -35,8 +35,6 @@ extern "C"
#include "lua/src/lauxlib.h"
}

#include <atomic>
#include "../Vector3.h"
#include "../Defines.h"
#include "PluginManager.h"
#include "LuaState_Typedefs.inc"
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1 change: 0 additions & 1 deletion src/Bindings/LuaWindow.h
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Expand Up @@ -9,7 +9,6 @@

#pragma once

#include <atomic>
#include "LuaState.h"
#include "../UI/Window.h"
#include "../ItemGrid.h"
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1 change: 0 additions & 1 deletion src/Bindings/ManualBindings.cpp
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Expand Up @@ -5,7 +5,6 @@
#undef TOLUA_TEMPLATE_BIND
#include <sstream>
#include <iomanip>
#include <array>
#include "tolua++/include/tolua++.h"
#include "polarssl/md5.h"
#include "polarssl/sha1.h"
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1 change: 0 additions & 1 deletion src/BiomeDef.cpp
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Expand Up @@ -4,7 +4,6 @@
// Implements biome helper functions

#include "Globals.h"
#include "BiomeDef.h"



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2 changes: 1 addition & 1 deletion src/BiomeDef.h
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Expand Up @@ -10,7 +10,7 @@
#pragma once


#include "StringUtils.h"



// tolua_begin
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1 change: 0 additions & 1 deletion src/BlockArea.h
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Expand Up @@ -15,7 +15,6 @@
#pragma once

#include "ForEachChunkProvider.h"
#include "Vector3.h"
#include "ChunkDataCallback.h"
#include "Cuboid.h"

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1 change: 0 additions & 1 deletion src/BlockID.cpp
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Expand Up @@ -3,7 +3,6 @@
// Implements the helper functions for converting Block ID string to int etc.

#include "Globals.h"
#include "BlockID.h"
#include "IniFile.h"
#include "Item.h"
#include "Mobs/Monster.h"
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1 change: 0 additions & 1 deletion src/BlockInfo.cpp
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@@ -1,7 +1,6 @@

#include "Globals.h"

#include "BlockInfo.h"
#include "Blocks/BlockHandler.h"


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1 change: 0 additions & 1 deletion src/Blocks/BlockDirt.h
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Expand Up @@ -3,7 +3,6 @@

#include "BlockHandler.h"
#include "../FastRandom.h"
#include "../BlockInfo.h"
#include "Root.h"
#include "Bindings/PluginManager.h"

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1 change: 0 additions & 1 deletion src/Blocks/BlockFence.h
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Expand Up @@ -2,7 +2,6 @@
#pragma once

#include "BlockHandler.h"
#include "BlockID.h"
#include "../BoundingBox.h"


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3 changes: 0 additions & 3 deletions src/Blocks/BlockPiston.cpp
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Expand Up @@ -7,9 +7,6 @@
#include "BlockInServerPluginInterface.h"
#include "ChunkInterface.h"

#include <vector>
#include <array>




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1 change: 0 additions & 1 deletion src/Blocks/BlockStone.h
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Expand Up @@ -2,7 +2,6 @@
#pragma once

#include "BlockHandler.h"
#include "BlockID.h"



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1 change: 0 additions & 1 deletion src/BoundingBox.h
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Expand Up @@ -8,7 +8,6 @@

#pragma once

#include "Vector3.h"
#include "Defines.h"


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2 changes: 0 additions & 2 deletions src/Broadcaster.h
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@@ -1,8 +1,6 @@

class cWorld;

#include <array>

class cBroadcaster
{

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1 change: 0 additions & 1 deletion src/Chunk.h
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Expand Up @@ -2,7 +2,6 @@
#pragma once

#include "Entities/Entity.h"
#include "ChunkDef.h"
#include "ChunkData.h"

#include "Simulator/FireSimulator.h"
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3 changes: 0 additions & 3 deletions src/ChunkData.h
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Expand Up @@ -12,9 +12,6 @@

#include <cstring>


#include "ChunkDef.h"

#include "AllocationPool.h"


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3 changes: 0 additions & 3 deletions src/ChunkDef.h
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Expand Up @@ -9,9 +9,6 @@

#pragma once

#include "Vector3.h"
#include "BiomeDef.h"




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1 change: 0 additions & 1 deletion src/ChunkSender.h
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Expand Up @@ -26,7 +26,6 @@ Note that it may be called by world's BroadcastToChunk() if the client is still
#pragma once

#include "OSSupport/IsThread.h"
#include "ChunkDef.h"
#include "ChunkDataCallback.h"

#include <unordered_set>
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5 changes: 1 addition & 4 deletions src/ClientHandle.h
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Expand Up @@ -11,8 +11,6 @@

#include "OSSupport/Network.h"
#include "Defines.h"
#include "Vector3.h"
#include "ChunkDef.h"
#include "ByteBuffer.h"
#include "Scoreboard.h"
#include "Map.h"
Expand All @@ -23,8 +21,7 @@
#include "EffectID.h"


#include <array>
#include <atomic>



// fwd:
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2 changes: 0 additions & 2 deletions src/Cuboid.h
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@@ -1,8 +1,6 @@

#pragma once

#include "Vector3.h"




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3 changes: 0 additions & 3 deletions src/Defines.h
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@@ -1,9 +1,6 @@

#pragma once

#include <limits>
#include <cmath>




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1 change: 0 additions & 1 deletion src/Entities/Entity.h
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Expand Up @@ -2,7 +2,6 @@
#pragma once

#include "../Item.h"
#include "../Vector3.h"



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2 changes: 0 additions & 2 deletions src/Entities/Player.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,6 @@

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules

#include <cmath>
#include <unordered_map>

#include "Player.h"
Expand All @@ -17,7 +16,6 @@
#include "../Root.h"
#include "../Chunk.h"
#include "../Items/ItemHandler.h"
#include "../Vector3.h"
#include "../FastRandom.h"
#include "../ClientHandle.h"

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3 changes: 0 additions & 3 deletions src/FastRandom.cpp
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Expand Up @@ -5,9 +5,6 @@
#include "Globals.h"
#include "FastRandom.h"

#include <mutex>
#include <random>

#if defined (__GNUC__)
#define ATTRIBUTE_TLS static __thread
#elif defined (_MSC_VER)
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1 change: 0 additions & 1 deletion src/Generating/BioGen.cpp
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Expand Up @@ -5,7 +5,6 @@

#include "Globals.h"
#include "BioGen.h"
#include <chrono>
#include <iostream>
#include "IntGen.h"
#include "ProtIntGen.h"
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1 change: 0 additions & 1 deletion src/Generating/ChunkDesc.h
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Expand Up @@ -10,7 +10,6 @@
#pragma once

#include "../BlockArea.h"
#include "../ChunkDef.h"
#include "../Cuboid.h"


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1 change: 0 additions & 1 deletion src/Generating/ChunkGenerator.h
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Expand Up @@ -19,7 +19,6 @@ If the generator queue is overloaded, the generator skips chunks with no clients
#pragma once

#include "../OSSupport/IsThread.h"
#include "../ChunkDef.h"



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1 change: 0 additions & 1 deletion src/Generating/CompoGen.cpp
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Expand Up @@ -9,7 +9,6 @@

#include "Globals.h"
#include "CompoGen.h"
#include "../BlockID.h"
#include "../Item.h"
#include "../LinearUpscale.h"
#include "../IniFile.h"
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1 change: 0 additions & 1 deletion src/Generating/DistortedHeightmap.cpp
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Expand Up @@ -6,7 +6,6 @@
#include "Globals.h"

#include "DistortedHeightmap.h"
#include "../OSSupport/File.h"
#include "../IniFile.h"
#include "../LinearUpscale.h"

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1 change: 0 additions & 1 deletion src/Generating/FinishGen.cpp
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Expand Up @@ -10,7 +10,6 @@
#include "Globals.h"

#include "FinishGen.h"
#include "../BlockID.h"
#include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway()
#include "../Simulator/FireSimulator.h"
#include "../World.h"
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1 change: 0 additions & 1 deletion src/Generating/IntGen.h
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Expand Up @@ -30,7 +30,6 @@ by using templates.
#pragma once

#include <tuple>
#include "../BiomeDef.h"
#include "../Noise/Noise.h"


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1 change: 0 additions & 1 deletion src/Generating/Noise3DGenerator.cpp
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Expand Up @@ -5,7 +5,6 @@

#include "Globals.h"
#include "Noise3DGenerator.h"
#include "../OSSupport/File.h"
#include "../IniFile.h"
#include "../LinearInterpolation.h"
#include "../LinearUpscale.h"
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1 change: 0 additions & 1 deletion src/Generating/StructGen.cpp
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Expand Up @@ -3,7 +3,6 @@

#include "Globals.h"
#include "StructGen.h"
#include "../BlockID.h"
#include "Trees.h"
#include "../BlockArea.h"
#include "../LinearUpscale.h"
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1 change: 0 additions & 1 deletion src/Generating/Trees.cpp
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Expand Up @@ -5,7 +5,6 @@

#include "Globals.h"
#include "Trees.h"
#include "../BlockID.h"
#include "../World.h"


Expand Down
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