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Silk touch pickaxe drops grass block (cuberite#4485)
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#pragma once | ||
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#include "BlockHandler.h" | ||
#include "../FastRandom.h" | ||
#include "../Root.h" | ||
#include "../Bindings/PluginManager.h" | ||
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class cBlockGrassHandler : | ||
public cBlockHandler | ||
{ | ||
using super = cBlockHandler; | ||
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public: | ||
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cBlockGrassHandler(BLOCKTYPE a_BlockType): | ||
super(a_BlockType) | ||
{ | ||
} | ||
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override | ||
{ | ||
if (!ToolHasSilkTouch(a_Tool)) | ||
{ | ||
return cItem(E_BLOCK_DIRT, 1, 0); | ||
} | ||
return cItem(E_BLOCK_GRASS, 1, 0); | ||
} | ||
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override | ||
{ | ||
// Make sure that there is enough light at the source block to spread | ||
if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ())) | ||
{ | ||
a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ()); | ||
return; | ||
} | ||
else if ((a_RelY < cChunkDef::Height - 1)) | ||
{ | ||
BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); | ||
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// Grass turns back to dirt when the block above it is not transparent or water. | ||
// It does not turn to dirt when a snow layer is above. | ||
if ((above != E_BLOCK_SNOW) && | ||
(!cBlockInfo::IsTransparent(above) || IsBlockWater(above))) | ||
{ | ||
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); | ||
return; | ||
} | ||
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NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))); | ||
// Source block is not bright enough to spread | ||
if (light < 9) | ||
{ | ||
return; | ||
} | ||
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} | ||
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// Grass spreads to adjacent dirt blocks: | ||
auto & rand = GetRandomProvider(); | ||
for (int i = 0; i < 2; i++) // Pick two blocks to grow to | ||
{ | ||
int OfsX = rand.RandInt(-1, 1); | ||
int OfsY = rand.RandInt(-3, 1); | ||
int OfsZ = rand.RandInt(-1, 1); | ||
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BLOCKTYPE DestBlock; | ||
NIBBLETYPE DestMeta; | ||
if (!cChunkDef::IsValidHeight(a_RelY + OfsY)) | ||
{ | ||
// Y Coord out of range | ||
continue; | ||
} | ||
Vector3i pos(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ); | ||
auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(pos); | ||
if (chunk == nullptr) | ||
{ | ||
// Unloaded chunk | ||
continue; | ||
} | ||
chunk->GetBlockTypeMeta(pos, DestBlock, DestMeta); | ||
if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL)) | ||
{ | ||
// Not a regular dirt block | ||
continue; | ||
} | ||
auto abovePos = pos.addedY(1); | ||
BLOCKTYPE above = chunk->GetBlock(abovePos); | ||
NIBBLETYPE light = std::max(chunk->GetBlockLight(abovePos), chunk->GetTimeAlteredLight(chunk->GetSkyLight(abovePos))); | ||
if ((light > 4) && | ||
cBlockInfo::IsTransparent(above) && | ||
(!IsBlockLava(above)) && | ||
(!IsBlockWaterOrIce(above)) | ||
) | ||
{ | ||
auto absPos = chunk->RelativeToAbsolute(pos); | ||
if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*chunk->GetWorld(), absPos.x, absPos.y, absPos.z, ssGrassSpread)) | ||
{ | ||
chunk->FastSetBlock(pos, E_BLOCK_GRASS, 0); | ||
} | ||
} | ||
} // for i - repeat twice | ||
} | ||
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override | ||
{ | ||
UNUSED(a_Meta); | ||
return 1; | ||
} | ||
} ; | ||
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