Critical Bug Fixes
Overview
I know what you're thinking... "Choco! You just released an update 3 hours ago! What are you doing releasing another version!?". Well... the short and quick of it all is that I may have accidentally broken the entire plugin when implementing the API! I'll admit, I hadn't tested it ahead of time like I usually do 😛 I typically test releases before actually drafting release notes, but this time I had not had enough time and resulted in a buggy release. But fear not! This update fixes that and a bit more!
Changelog
- The predefined "OPEN_END_HELIX" particle shape no longer forces 6 particle streams. You may use however many streams you would like
- Fixed a bunch of NullPointerExceptions being thrown and breaking the plugin entirely
- API: Noted in the Javadocs for BattleStateChangeEvent#getDragon() and #getDragonBattle() that they can return null