|
| 1 | +Shader "Zigurous/UI/Gradient" |
| 2 | +{ |
| 3 | + Properties |
| 4 | + { |
| 5 | + [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} |
| 6 | + [HideInInspector] _Color ("Tint", Color) = (1,1,1,1) |
| 7 | + |
| 8 | + [HideInInspector] _StencilComp ("Stencil Comparison", Float) = 8 |
| 9 | + [HideInInspector] _Stencil ("Stencil ID", Float) = 0 |
| 10 | + [HideInInspector] _StencilOp ("Stencil Operation", Float) = 0 |
| 11 | + [HideInInspector] _StencilWriteMask ("Stencil Write Mask", Float) = 255 |
| 12 | + [HideInInspector] _StencilReadMask ("Stencil Read Mask", Float) = 255 |
| 13 | + |
| 14 | + [HideInInspector] _ColorMask ("Color Mask", Float) = 15 |
| 15 | + |
| 16 | + _Rotation ("Rotation", Range(0, 180)) = 0 |
| 17 | + |
| 18 | + [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 |
| 19 | + |
| 20 | + [HideInInspector] _Color0 ("Color 0", Color) = (1, 1, 1, 1) |
| 21 | + [HideInInspector] _Color1 ("Color 1", Color) = (1, 1, 1, 1) |
| 22 | + [HideInInspector] _Color2 ("Color 2", Color) = (1, 1, 1, 1) |
| 23 | + [HideInInspector] _Color3 ("Color 3", Color) = (1, 1, 1, 1) |
| 24 | + [HideInInspector] _Color4 ("Color 4", Color) = (1, 1, 1, 1) |
| 25 | + [HideInInspector] _Color5 ("Color 5", Color) = (1, 1, 1, 1) |
| 26 | + [HideInInspector] _Color6 ("Color 6", Color) = (1, 1, 1, 1) |
| 27 | + [HideInInspector] _Color7 ("Color 7", Color) = (1, 1, 1, 1) |
| 28 | + |
| 29 | + [HideInInspector] _ColorTime0 ("Color Time 0", Float) = 0 |
| 30 | + [HideInInspector] _ColorTime1 ("Color Time 1", Float) = 0 |
| 31 | + [HideInInspector] _ColorTime2 ("Color Time 2", Float) = 0 |
| 32 | + [HideInInspector] _ColorTime3 ("Color Time 3", Float) = 0 |
| 33 | + [HideInInspector] _ColorTime4 ("Color Time 4", Float) = 0 |
| 34 | + [HideInInspector] _ColorTime5 ("Color Time 5", Float) = 0 |
| 35 | + [HideInInspector] _ColorTime6 ("Color Time 6", Float) = 0 |
| 36 | + [HideInInspector] _ColorTime7 ("Color Time 7", Float) = 0 |
| 37 | + |
| 38 | + [HideInInspector] _Colors ("Colors", Int) = 0 |
| 39 | + |
| 40 | + [HideInInspector] _Alpha0 ("Alpha 0", Float) = 0 |
| 41 | + [HideInInspector] _Alpha1 ("Alpha 1", Float) = 0 |
| 42 | + [HideInInspector] _Alpha2 ("Alpha 2", Float) = 0 |
| 43 | + [HideInInspector] _Alpha3 ("Alpha 3", Float) = 0 |
| 44 | + [HideInInspector] _Alpha4 ("Alpha 4", Float) = 0 |
| 45 | + [HideInInspector] _Alpha5 ("Alpha 5", Float) = 0 |
| 46 | + [HideInInspector] _Alpha6 ("Alpha 6", Float) = 0 |
| 47 | + [HideInInspector] _Alpha7 ("Alpha 7", Float) = 0 |
| 48 | + |
| 49 | + [HideInInspector] _AlphaTime0 ("Alpha Time 0", Float) = 0 |
| 50 | + [HideInInspector] _AlphaTime1 ("Alpha Time 1", Float) = 0 |
| 51 | + [HideInInspector] _AlphaTime2 ("Alpha Time 2", Float) = 0 |
| 52 | + [HideInInspector] _AlphaTime3 ("Alpha Time 3", Float) = 0 |
| 53 | + [HideInInspector] _AlphaTime4 ("Alpha Time 4", Float) = 0 |
| 54 | + [HideInInspector] _AlphaTime5 ("Alpha Time 5", Float) = 0 |
| 55 | + [HideInInspector] _AlphaTime6 ("Alpha Time 6", Float) = 0 |
| 56 | + [HideInInspector] _AlphaTime7 ("Alpha Time 7", Float) = 0 |
| 57 | + |
| 58 | + [HideInInspector] _Alphas ("Alphas", Int) = 0 |
| 59 | + } |
| 60 | + |
| 61 | + SubShader |
| 62 | + { |
| 63 | + Tags |
| 64 | + { |
| 65 | + "Queue"="Transparent" |
| 66 | + "IgnoreProjector"="True" |
| 67 | + "RenderType"="Transparent" |
| 68 | + "PreviewType"="Plane" |
| 69 | + "CanUseSpriteAtlas"="True" |
| 70 | + } |
| 71 | + |
| 72 | + Stencil |
| 73 | + { |
| 74 | + Ref [_Stencil] |
| 75 | + Comp [_StencilComp] |
| 76 | + Pass [_StencilOp] |
| 77 | + ReadMask [_StencilReadMask] |
| 78 | + WriteMask [_StencilWriteMask] |
| 79 | + } |
| 80 | + |
| 81 | + Cull Off |
| 82 | + Lighting Off |
| 83 | + ZWrite Off |
| 84 | + ZTest [unity_GUIZTestMode] |
| 85 | + Blend SrcAlpha OneMinusSrcAlpha |
| 86 | + ColorMask [_ColorMask] |
| 87 | + |
| 88 | + Pass |
| 89 | + { |
| 90 | + Name "Default" |
| 91 | + |
| 92 | + CGPROGRAM |
| 93 | + |
| 94 | + #pragma vertex vert |
| 95 | + #pragma fragment frag |
| 96 | + #pragma target 2.0 |
| 97 | + |
| 98 | + #include "UnityCG.cginc" |
| 99 | + #include "UnityUI.cginc" |
| 100 | + |
| 101 | + #pragma multi_compile_local _ UNITY_UI_CLIP_RECT |
| 102 | + #pragma multi_compile_local _ UNITY_UI_ALPHACLIP |
| 103 | + |
| 104 | + struct appdata_t |
| 105 | + { |
| 106 | + float4 vertex : POSITION; |
| 107 | + float4 color : COLOR; |
| 108 | + float2 texcoord : TEXCOORD0; |
| 109 | + |
| 110 | + UNITY_VERTEX_INPUT_INSTANCE_ID |
| 111 | + }; |
| 112 | + |
| 113 | + struct v2f |
| 114 | + { |
| 115 | + float4 vertex : SV_POSITION; |
| 116 | + fixed4 color : COLOR; |
| 117 | + float2 texcoord : TEXCOORD0; |
| 118 | + float4 worldPosition : TEXCOORD1; |
| 119 | + |
| 120 | + UNITY_VERTEX_OUTPUT_STEREO |
| 121 | + }; |
| 122 | + |
| 123 | + sampler2D _MainTex; |
| 124 | + fixed4 _Color; |
| 125 | + fixed4 _TextureSampleAdd; |
| 126 | + float4 _ClipRect; |
| 127 | + float4 _MainTex_ST; |
| 128 | + float _Rotation; |
| 129 | + |
| 130 | + float4 _Color0, _Color1, _Color2, _Color3, _Color4, _Color5, _Color6, _Color7; |
| 131 | + float _Alpha0, _Alpha1, _Alpha2, _Alpha3, _Alpha4, _Alpha5, _Alpha6, _Alpha7; |
| 132 | + float _ColorTime0, _ColorTime1, _ColorTime2, _ColorTime3, _ColorTime4, _ColorTime5, _ColorTime6, _ColorTime7; |
| 133 | + float _AlphaTime0, _AlphaTime1, _AlphaTime2, _AlphaTime3, _AlphaTime4, _AlphaTime5, _AlphaTime6, _AlphaTime7; |
| 134 | + int _Colors, _Alphas; |
| 135 | + |
| 136 | + float4 get_gradient (float2 texcoord) |
| 137 | + { |
| 138 | + float4 cc[8] = { _Color0, _Color1, _Color2, _Color3, _Color4, _Color5, _Color6, _Color7 }; |
| 139 | + float aa[8] = { _Alpha0, _Alpha1, _Alpha2, _Alpha3, _Alpha4, _Alpha5, _Alpha6, _Alpha7 }; |
| 140 | + float ct[8] = { _ColorTime0, _ColorTime1, _ColorTime2, _ColorTime3, _ColorTime4, _ColorTime5, _ColorTime6, _ColorTime7 }; |
| 141 | + float at[8] = { _AlphaTime0, _AlphaTime1, _AlphaTime2, _AlphaTime3, _AlphaTime4, _AlphaTime5, _AlphaTime6, _AlphaTime7 }; |
| 142 | + |
| 143 | + float4 cv1 = cc[0], cv2 = cc[_Colors - 1]; |
| 144 | + float ct1 = ct[0], ct2 = ct[_Colors - 1]; |
| 145 | + float av1 = aa[0], av2 = aa[_Alphas - 1]; |
| 146 | + float at1 = at[0], at2 = at[_Alphas - 1]; |
| 147 | + |
| 148 | + float t = texcoord.x; |
| 149 | + |
| 150 | + for (int i = 0; i < _Colors; i++) |
| 151 | + { |
| 152 | + if (ct[i] > t) |
| 153 | + break; |
| 154 | + |
| 155 | + cv1 = cc[i]; |
| 156 | + ct1 = ct[i]; |
| 157 | + } |
| 158 | + |
| 159 | + for (int j = 0; j < _Colors; j++) |
| 160 | + { |
| 161 | + if (ct[j] < t) |
| 162 | + continue; |
| 163 | + |
| 164 | + cv2 = cc[j]; |
| 165 | + ct2 = ct[j]; |
| 166 | + break; |
| 167 | + } |
| 168 | + |
| 169 | + for (int k = 0; k < _Alphas; k++) |
| 170 | + { |
| 171 | + if (at[k] > t) |
| 172 | + break; |
| 173 | + |
| 174 | + av1 = aa[k]; |
| 175 | + at1 = at[k]; |
| 176 | + } |
| 177 | + |
| 178 | + for (int l = 0; l < _Alphas; l++) |
| 179 | + { |
| 180 | + if (at[l] < t) |
| 181 | + continue; |
| 182 | + |
| 183 | + av2 = aa[l]; |
| 184 | + at2 = at[l]; |
| 185 | + break; |
| 186 | + } |
| 187 | + |
| 188 | + float lerpA = (t - at1) / (at2 - at1); |
| 189 | + float lerpC = (t - ct1) / (ct2 - ct1); |
| 190 | + float4 finalC = lerp(cv1, cv2, lerpC); |
| 191 | + float4 finalA = lerp(av1, av2, lerpA); |
| 192 | + finalC.a = finalA; |
| 193 | + |
| 194 | + return finalC; |
| 195 | + } |
| 196 | + |
| 197 | + v2f vert (appdata_t v) |
| 198 | + { |
| 199 | + v2f OUT; |
| 200 | + UNITY_SETUP_INSTANCE_ID(v); |
| 201 | + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); |
| 202 | + OUT.worldPosition = v.vertex; |
| 203 | + OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); |
| 204 | + |
| 205 | + OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); |
| 206 | + OUT.color = v.color * _Color; |
| 207 | + |
| 208 | + const float Deg2Rad = (UNITY_PI * 2.0) / 360.0; |
| 209 | + float rotationRadians = _Rotation * Deg2Rad; |
| 210 | + float s = sin(rotationRadians); |
| 211 | + float c = cos(rotationRadians); |
| 212 | + float2x2 rotationMatrix = float2x2(c, -s, s, c); |
| 213 | + OUT.texcoord.xy = mul(v.texcoord.xy, rotationMatrix); |
| 214 | + |
| 215 | + return OUT; |
| 216 | + } |
| 217 | + |
| 218 | + fixed4 frag (v2f IN) : SV_Target |
| 219 | + { |
| 220 | + half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; |
| 221 | + |
| 222 | + #ifdef UNITY_UI_CLIP_RECT |
| 223 | + color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); |
| 224 | + #endif |
| 225 | + |
| 226 | + #ifdef UNITY_UI_ALPHACLIP |
| 227 | + clip (color.a - 0.001); |
| 228 | + #endif |
| 229 | + |
| 230 | + float2 texcoord = (IN.texcoord - _MainTex_ST.zw) / _MainTex_ST.xy; |
| 231 | + float4 gradient = get_gradient(texcoord); |
| 232 | + return color * gradient; |
| 233 | + } |
| 234 | + |
| 235 | + ENDCG |
| 236 | + |
| 237 | + } |
| 238 | + |
| 239 | + } |
| 240 | + |
| 241 | + CustomEditor "Zigurous.UI.Editor.UIGradientShaderGUI" |
| 242 | +} |
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