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Fix buildtime error of unavailable property
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Assets/Scripts/Bunker.cs

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@@ -52,7 +52,6 @@ private void CopyTexture(Texture2D source)
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// Create a copy of the source texture with the same properties
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Texture2D copy = new Texture2D(source.width, source.height, source.format, false);
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copy.filterMode = source.filterMode;
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copy.alphaIsTransparency = source.alphaIsTransparency;
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copy.anisoLevel = source.anisoLevel;
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copy.wrapMode = source.wrapMode;
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copy.SetPixels(source.GetPixels());

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