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Update 0.4.0 changelog
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CHANGELOG.md

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@@ -5,12 +5,34 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.4.0] - 2022/10/30
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## [0.4.0] - 2023/06/19
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### Added
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- New `MeshGenerator` static class to generate procedural meshes
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- New `Triangulator` static class to split polygons into triangles
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- New `HiddenMaterialPropertyDrawer` attribute to hide material properties
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- Help URLs added to behaviors
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- New `Mesh.RecalculateUV` extension method
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- New texture extension methods
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- `GetPixelCoordinates`
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- `GetUVCoordinates`
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- `Sample(u, v)`
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- `Sample(rect, point)`
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- `Sample(bounds, position)`
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- `SetColor`
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- Context menu added to `SaveMesh` to save directly from the editor
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- Help URLs added to all behaviors
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### Changed
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- Refactored `TextureDrawer` as a ScriptableObject and a separate `TextureDrawerRenderer` behavior
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- Improved `CombineChildrenMeshes` with better transform matrix, option to set mesh name, and toggle to destroy or disable child game objects
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- Renamed `AutoTile.Submesh` to `AutoTile.SubmeshTiling`
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- Formatting changes
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### Removed
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- `ShaderProperty` and `AnimatedShaderProperty` (moved to AnimationLibrary package)
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## [0.3.0] - 2021/11/14
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