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lines changed Original file line number Diff line number Diff line change @@ -5,12 +5,34 @@ All notable changes to this project will be documented in this file.
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The format is based on [ Keep a Changelog] ( https://keepachangelog.com/en/1.0.0/ ) ,
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and this project adheres to [ Semantic Versioning] ( https://semver.org/spec/v2.0.0.html ) .
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- ## [ 0.4.0] - 2022/10/30
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+ ## [ 0.4.0] - 2023/06/19
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### Added
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+ - New ` MeshGenerator ` static class to generate procedural meshes
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+ - New ` Triangulator ` static class to split polygons into triangles
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- New ` HiddenMaterialPropertyDrawer ` attribute to hide material properties
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- - Help URLs added to behaviors
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+ - New ` Mesh.RecalculateUV ` extension method
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+ - New texture extension methods
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+ - ` GetPixelCoordinates `
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+ - ` GetUVCoordinates `
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+ - ` Sample(u, v) `
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+ - ` Sample(rect, point) `
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+ - ` Sample(bounds, position) `
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+ - ` SetColor `
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+ - Context menu added to ` SaveMesh ` to save directly from the editor
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+ - Help URLs added to all behaviors
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+ ### Changed
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+ - Refactored ` TextureDrawer ` as a ScriptableObject and a separate ` TextureDrawerRenderer ` behavior
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+ - Improved ` CombineChildrenMeshes ` with better transform matrix, option to set mesh name, and toggle to destroy or disable child game objects
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+ - Renamed ` AutoTile.Submesh ` to ` AutoTile.SubmeshTiling `
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+ - Formatting changes
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+ ### Removed
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+ - ` ShaderProperty ` and ` AnimatedShaderProperty ` (moved to AnimationLibrary package)
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## [ 0.3.0] - 2021/11/14
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