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BlockLauncher offers support for custom armour textures: here's how it works. (yeah I know it's kinda sketchy)
#define BL_ITEMS_EXPANDED_COUNT 4096 extern "C" { extern std::array<mce::TexturePtr*, BL_ITEMS_EXPANDED_COUNT> bl_armorRenders; } bl_armorRenders[myCustomArmor->itemId] = new mce::TexturePtr(minecraft->getTextures(), "path/to/texture.png"); myCustomArmor->renderType = 42;