diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index ea3cf66..dffa536 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -61,10 +61,11 @@ jobs: - name: Archive release log run: | cp changelog/latest.md changelog/archived/$VERSION.md - - name: Commit archived log uses: EndBug/add-and-commit@v7.2.0 with: add: changelog/archived/${{ env.VERSION }}.md - push: true - message: "(CI) Archived changelog for v$VERSION" + push: "-u origin changelog-archivals" + pull_strategy: "NO-PULL" + branch: changelog-archivals + message: "(CI) Archived changelog for v${{ env.VERSION }}" diff --git a/changelog/latest.md b/changelog/latest.md index ed32727..2790c16 100644 --- a/changelog/latest.md +++ b/changelog/latest.md @@ -1,24 +1,12 @@ -# ZetaBot v0.11.0 +# ZetaBot v0.11.1-rc1 -Another big update that took a while to come out! This time, -this one packs a larger number of features. +A small update with quality-of-life improvements for +path authors. -## General - * Initial stub of the [Doom II pathnoding project](../nodes/ZetaNodes_doom2.wad) (currently only MAP01 is supported) - * Cleaner logs, with reduced printing to the console - * Changed ACS code to use named scripts to avoid conflicts - * Automatic releases and an actual changelog file +Here's what's new: -## Pathing - * Added many additional _node types_; see the controls menu for details! - * Greatly optimized the path finding code +* Pathnodes created will begin __at__ the player, + instead of __in front of__. -## AI - * Added an experimental version of _orders_ - -## Bugfixes - * Fixed some rare fatal errors when a bot respawns after the corpse is despawned fully - -And more! ~~(that I probably just can't recall off the top of my head)~~ - -You will be able to experience the changes by loading the files below, as usual. +* Some internal refactoring for the way pathnode + types are plopped.