@@ -16,7 +16,7 @@ set_camera_selector = 0x8000000F;
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get_main_camera = 0x80000010;
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get_world_actors = 0x80000011;
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get_actor_child_position = 0x80000012;
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- round_2_floats = 0x80000013;
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+ arctan2_f = 0x80000013;
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gDLL_21_gametext = 0x80000014;
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delayByte = 0x80000015;
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dl_apply_combine = 0x80000016;
@@ -39,7 +39,7 @@ func_8003DB5C = 0x80000026;
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func_80004A4C = 0x80000027;
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delayFloat = 0x80000028;
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func_800390A4 = 0x80000029;
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- func_800155C4 = 0x8000002A;
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+ rand_next = 0x8000002A;
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func_8005F6DC = 0x8000002B;
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bzero = 0x8000002C;
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malloc = 0x8000002D;
@@ -61,7 +61,7 @@ set_fov_y = 0x8000003C;
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update_camera_for_actor = 0x8000003D;
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func_80046B58 = 0x8000003E;
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gDLL_UI = 0x8000003F;
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- func_80015FFC = 0x80000040;
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+ arctan2s = 0x80000040;
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func_80007EE0 = 0x80000041;
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func_80008048 = 0x80000042;
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func_800233F4 = 0x80000043;
@@ -160,7 +160,7 @@ gDLL_8 = 0x8000009F;
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dl_set_env_color = 0x800000A0;
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get_far_plane = 0x800000A1;
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func_80001660 = 0x800000A2;
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- func_80015DAC = 0x800000A3;
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+ rotate_vec3 = 0x800000A3;
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func_80041E68 = 0x800000A4;
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func_800032C4 = 0x800000A5;
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set_textures_on_gdl = 0x800000A6;
@@ -184,7 +184,7 @@ func_8001F81C = 0x800000B7;
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func_80000824 = 0x800000B8;
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func_8004B948 = 0x800000B9;
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guNormalize = 0x800000BA;
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- func_80015584 = 0x800000BB;
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+ rand_set_seed = 0x800000BB;
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matrix_scaling = 0x800000BC;
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matrix_concat_4x3 = 0x800000BD;
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matrix_f2l_4x3 = 0x800000BE;
@@ -212,15 +212,15 @@ transform_point_by_actor_matrix = 0x800000D3;
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gDLL_newlfx = 0x800000D4;
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get_num_objects = 0x800000D5;
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func_80021178 = 0x800000D6;
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- func_80015C70 = 0x800000D7;
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+ s16_vec3_apply_srt_rotation = 0x800000D7;
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func_80004F90 = 0x800000D8;
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func_80004B78 = 0x800000D9;
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func_80005E60 = 0x800000DA;
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gDLL_expgfx = 0x800000DB;
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gDLL_27 = 0x800000DC;
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func_80025540 = 0x800000DD;
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matrix_from_srt = 0x800000DE;
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- guMtxXFMF = 0x800000DF;
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+ vec3_transform = 0x800000DF;
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func_800239C0 = 0x800000E0;
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D_800A7D94 = 0x800000E1;
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func_8000FB2C = 0x800000E2;
@@ -276,7 +276,7 @@ func_800332A4 = 0x80000113;
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func_80034D94 = 0x80000114;
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func_80031F6C = 0x80000115;
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func_80058680 = 0x80000116;
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- func_80015E64 = 0x80000117;
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+ rotate_vec_inv = 0x80000117;
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func_80031470 = 0x80000118;
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func_800267C4 = 0x80000119;
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func_8002681C = 0x8000011A;
@@ -384,7 +384,7 @@ func_80034BC0 = 0x8000017F;
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func_800395D8 = 0x80000180;
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vec3_distance_xz_squared = 0x80000181;
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func_80044448 = 0x80000182;
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- func_80016348 = 0x80000183;
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+ atan2f_to_s = 0x80000183;
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fsin16 = 0x80000184;
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fcos16 = 0x80000185;
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func_80039610 = 0x80000186;
@@ -409,7 +409,7 @@ func_8002683C = 0x80000198;
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func_80036F6C = 0x80000199;
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add_matrix_to_pool = 0x8000019A;
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func_8001A8EC = 0x8000019B;
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- func_80016444 = 0x8000019C;
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+ rotation16_sub_wrap = 0x8000019C;
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func_800325C0 = 0x8000019D;
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func_800323C4 = 0x8000019E;
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func_8001AFCC = 0x8000019F;
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