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The point cloud video showcased on the project page is created using the Mitsuba Renderer to display the point cloud.
I'm confident that a comparable result is achievable if you utilize a ray tracing method for visualization. This would require taking into account both the shadow and rendering material, and treating each point as a sphere instead of using a rasterizer such as Open3D.
Hi, @yzqin @dexpc-rl
Thanks for the wonderful work.
How to draw the visual point cloud simulation like in Project?
Thanks for any help:)
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