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Sharpen.py
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import pygame
import numpy
import time
import math
__author__ = "Yoann Berenguer"
__copyright__ = "Copyright 2007."
__credits__ = ["Yoann Berenguer"]
__license__ = "MIT License"
__version__ = "1.0.0"
__maintainer__ = "Yoann Berenguer"
__email__ = "[email protected]"
__status__ = "Demo"
class Sharpen2:
def __init__(self, surface_, array_):
self.sharpen_kernel = \
numpy.array(([0, -1, 0],
[-1, 5, -1],
[0, -1, 0])).astype(dtype=numpy.float)
self.kernel_half = 1
self.surface = surface_
self.array = array_
self.shape = array_.shape
self.source_array = numpy.zeros((self.shape[0], self.shape[1], 3))
self.kernel_length = len(self.sharpen_kernel)
self.kernel_weight = numpy.sum(self.sharpen_kernel)
assert self.kernel_weight != 0, 'Kernel weight should not be zero.'
def run(self):
for y in range(0, self.shape[1]):
for x in range(0, self.shape[0]):
r, g, b = 0, 0, 0
# Apply both kernels at once for each pixels
try:
data = self.array[x - 1:x + 2, y - 1:y + 2, :]
r = sum(numpy.multiply(data[:, :, 0], self.sharpen_kernel).reshape(9))
g = sum(numpy.multiply(data[:, :, 1], self.sharpen_kernel).reshape(9))
b = sum(numpy.multiply(data[:, :, 2], self.sharpen_kernel).reshape(9))
except:
s2 = 0
self.source_array[x, y] = (r / self.kernel_weight, g / self.kernel_weight, b / self.kernel_weight)
# cap the values
numpy.putmask(self.source_array, self.source_array > 255, 255)
numpy.putmask(self.source_array, self.source_array < 0, 0)
return self.source_array
class Sharpen:
def __init__(self, surface_, array_):
self.sharpen_kernel = \
numpy.array(([0, -1, 0],
[-1, 5, -1],
[0, -1, 0])).astype(dtype=numpy.float)
self.kernel_half = 1
self.surface = surface_
self.array = array_
self.shape = array_.shape
self.source_array = numpy.zeros((self.shape[0], self.shape[1], 3))
self.kernel_length = len(self.sharpen_kernel)
self.kernel_weight = numpy.sum(self.sharpen_kernel)
assert self.kernel_weight != 0, 'Kernel weight should not be zero.'
def run(self):
for y in range(0, self.shape[1]):
for x in range(0, self.shape[0]):
r, g, b = 0, 0, 0
for kernel_offset_y in range(-self.kernel_half, self.kernel_half + 1):
for kernel_offset_x in range(-self.kernel_half, self.kernel_half + 1):
xx = x + kernel_offset_x
yy = y + kernel_offset_y
try:
color = self.surface.get_at((xx, yy))
k = self.sharpen_kernel[kernel_offset_y + self.kernel_half,
kernel_offset_x + self.kernel_half]
r += color[0] * k / self.kernel_weight
g += color[1] * k / self.kernel_weight
b += color[2] * k / self.kernel_weight
except IndexError:
k = self.sharpen_kernel[kernel_offset_y + self.kernel_half,
kernel_offset_x + self.kernel_half]
r += 128 * k / self.kernel_weight
g += 128 * k / self.kernel_weight
b += 128 * k / self.kernel_weight
self.source_array[x][y] = (r, g, b)
numpy.putmask(self.source_array, self.source_array > 255, 255)
numpy.putmask(self.source_array, self.source_array < 0, 0)
return self.source_array
if __name__ == '__main__':
numpy.set_printoptions(threshold=numpy.nan)
SIZE = (800, 600)
SCREENRECT = pygame.Rect((0, 0), SIZE)
pygame.init()
SCREEN = pygame.display.set_mode(SCREENRECT.size, pygame.RESIZABLE, 32)
TEXTURE1 = pygame.image.load("Assets\\Graphics\\seychelles.jpg").convert()
TEXTURE1 = pygame.transform.smoothscale(TEXTURE1, (SIZE[0], SIZE[1] >> 1))
# Texture re-scale to create extra data (padding) on each sides
PADDING = pygame.transform.smoothscale(TEXTURE1, (SIZE[0] + 8, (SIZE[1] >> 1) + 8))
# 8.9 seconds for 800x300
# Sharp = Sharpen(TEXTURE1, pygame.surfarray.array3d(TEXTURE1))
# 9.5 seconds for 800x300
Sharp = Sharpen2(TEXTURE1, pygame.surfarray.array3d(TEXTURE1))
t = time.time()
array = Sharp.run()
print(time.time() - t)
FRAME = 0
clock = pygame.time.Clock()
STOP_GAME = False
PAUSE = False
while not STOP_GAME:
pygame.event.pump()
while PAUSE:
event = pygame.event.wait()
keys = pygame.key.get_pressed()
if keys[pygame.K_PAUSE]:
PAUSE = False
pygame.event.clear()
keys = None
break
for event in pygame.event.get():
keys = pygame.key.get_pressed()
if event.type == pygame.QUIT or keys[pygame.K_ESCAPE]:
print('Quitting')
STOP_GAME = True
elif event.type == pygame.MOUSEMOTION:
MOUSE_POS = event.pos
elif keys[pygame.K_PAUSE]:
PAUSE = True
print('Paused')
surface = pygame.surfarray.make_surface(array)
SCREEN.fill((0, 0, 0, 0))
SCREEN.blit(TEXTURE1, (0, 0))
SCREEN.blit(surface, (0, SIZE[1] // 2))
pygame.display.flip()
TIME_PASSED_SECONDS = clock.tick(120)
FRAME += 1
pygame.quit()