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PLAYER.cpp
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#include "PLAYER.hpp"
#include "CAVE.hpp"
#include <map>
using namespace std;
PLAYER::PLAYER() {
x = 1;
y = 1;
position = { x, y };
}
vector<int> PLAYER::Get_Position() {
return position;
}
string PLAYER::Get_Facing() {
return facing;
}
void PLAYER::Turn_Left() {
if(facing == "up")
{
facing = "left";
}
else if(facing == "left")
{
facing = "down";
}
else if(facing == "right")
{
facing = "up";
}
else if(facing == "down")
{
facing = "right";
}
}
void PLAYER::Turn_Right() {
if(facing == "up")
{
facing = "right";
}
else if(facing == "down")
{
facing = "left";
}
else if(facing == "left")
{
facing = "up";
}
else if(facing == "right")
{
facing = "down";
}
}
vector<int> PLAYER::Get_Next_Square()
{
vector<int> forwardPosition;
if(facing == "right")
{
y++;
forwardPosition = {x,y};
y--;
}
else if(facing == "left")
{
y--;
forwardPosition = {x,y};
y++;
}
else if(facing == "up")
{
x--;
forwardPosition = {x,y};
x++;
}
else if(facing == "down")
{
x++;
forwardPosition = {x,y};
x--;
}
return forwardPosition;
}
void PLAYER::Move_Forward()
{
if(facing == "right")
{
y++;
position = { x, y };
}
else if(facing == "left")
{
y--;
position = { x, y };
}
else if(facing == "up")
{
x--;
position = { x, y };
}
else if(facing == "down")
{
x++;
position = { x, y };
}
}
bool PLAYER::Pickup_Gold(CAVE cave) {
if(cave.Square_Contains_Gold(position))
{
cave.Remove_Gold(position);
gold = true;
return true;
}
return false;
}
///// reference??
bool PLAYER::Shoot_Arrow(CAVE cave) {
arrow = false;
if(facing == "right" && cave.Shoot_Square(Get_Next_Square()))
{
wumpus_killed = true;
return true;
}
if(facing == "left" && cave.Shoot_Square(Get_Next_Square()))
{
wumpus_killed = true;
return true;
}
if(facing == "up" && cave.Shoot_Square(Get_Next_Square()))
{
wumpus_killed = true;
return true;
}
if(facing == "down" && cave.Shoot_Square(Get_Next_Square()))
{
wumpus_killed = true;
return true;
}
return false;
}
bool PLAYER::Climb_Ladder() {
climb = true;
return climb;
}
bool PLAYER::Update_Player_Status(CAVE cave) {
if(cave.Is_Wumpus_Alive() && cave.Square_Contains_Living_Wumpus(position) && wumpus_killed == false)
{
eaten = true;
return false;
}
if(cave.Square_Contains_Pit(position))
{
fell = true;
return false;
}
return true;
}
bool PLAYER::Eaten() {
if(arrow == false && wumpus_killed == true)
{
return false;
}
return eaten;
}
bool PLAYER::Fell() {
return fell;
}
bool PLAYER::Has_Gold() {
return gold;
}
bool PLAYER::Has_Arrow() {
return arrow;
}
bool PLAYER::Escaped() {
return climb;
}