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Resource.cs
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using System;
using System.Reflection;
namespace Confuser.Runtime {
internal static class Resource {
static Assembly c;
// Hmm... Too lazy.
static void Initialize() {
var l = (uint)Mutation.KeyI0;
uint[] q = Mutation.Placeholder(new uint[Mutation.KeyI0]);
var k = new uint[0x10];
var n = (uint)Mutation.KeyI1;
for (int i = 0; i < 0x10; i++) {
n ^= n >> 13;
n ^= n << 25;
n ^= n >> 27;
k[i] = n;
}
int s = 0, d = 0;
var w = new uint[0x10];
var o = new byte[l * 4];
while (s < l) {
for (int j = 0; j < 0x10; j++)
w[j] = q[s + j];
Mutation.Crypt(w, k);
for (int j = 0; j < 0x10; j++) {
uint e = w[j];
o[d++] = (byte)e;
o[d++] = (byte)(e >> 8);
o[d++] = (byte)(e >> 16);
o[d++] = (byte)(e >> 24);
k[j] ^= e;
}
s += 0x10;
}
c = Assembly.Load(Lzma.Decompress(o));
AppDomain.CurrentDomain.AssemblyResolve += Handler;
}
static Assembly Handler(object sender, ResolveEventArgs args) {
if (c.FullName == args.Name)
return c;
return null;
}
}
internal static class Resource_Packer {
static Assembly c;
// Hmm... Too lazy.
static void Initialize() {
var l = (uint)Mutation.KeyI0;
uint[] q = Mutation.Placeholder(new uint[Mutation.KeyI0]);
var k = new uint[0x10];
var n = (uint)Mutation.KeyI1;
for (int i = 0; i < 0x10; i++) {
n ^= n >> 13;
n ^= n << 25;
n ^= n >> 27;
k[i] = n;
}
int s = 0, d = 0;
var w = new uint[0x10];
var o = new byte[l * 4];
while (s < l) {
for (int j = 0; j < 0x10; j++)
w[j] = q[s + j];
Mutation.Crypt(w, k);
for (int j = 0; j < 0x10; j++) {
uint e = w[j];
o[d++] = (byte)e;
o[d++] = (byte)(e >> 8);
o[d++] = (byte)(e >> 16);
o[d++] = (byte)(e >> 24);
k[j] ^= e;
}
s += 0x10;
}
c = Assembly.Load(Lzma.Decompress(o));
AppDomain.CurrentDomain.ResourceResolve += Handler;
}
static Assembly Handler(object sender, ResolveEventArgs args) {
var n = c.GetManifestResourceNames();
if (Array.IndexOf(n, args.Name) != -1)
return c;
return null;
}
}
}