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timer.c
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/* timer.c -- operate a timer
* Copyright (C) 2014,2015 Sergei Ianovich <[email protected]>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "includes.h"
#include "block.h"
#include "timer.h"
#include "list.h"
#include "map.h"
#include "state.h"
#define PCS_BLOCK "timer"
struct timer_state {
long *input;
long delay;
long mark;
};
static void
timer_run(struct block *b, struct server_state *s)
{
struct timer_state *d = b->data;
if (0 == *d->input) {
d->mark = d->delay;
*b->outputs = 0;
return;
}
if (d->mark) {
d->mark--;
*b->outputs = 0;
return;
}
*b->outputs = 1;
}
static int
set_delay(void *data, const char const *key, long value)
{
struct timer_state *d = data;
d->delay = value;
debug("delay = %li\n", d->delay);
return 0;
}
static struct pcs_map setpoints[] = {
{
.key = "delay",
.value = set_delay,
}
,{
}
};
static int
set_input(void *data, const char const *key, long *input)
{
struct timer_state *d = data;
d->input = input;
return 0;
}
static const char *outputs[] = {
NULL
};
static struct pcs_map inputs[] = {
{
.key = NULL,
.value = set_input,
}
};
static void *
alloc(void)
{
struct timer_state *d = xzalloc(sizeof(*d));
return d;
}
static struct block_ops ops = {
.run = timer_run,
};
static struct block_ops *
init(struct block *b)
{
struct timer_state *d = b->data;
d->mark = d->delay;
return &ops;
}
static struct block_builder builder = {
.alloc = alloc,
.ops = init,
.setpoints = setpoints,
.outputs = outputs,
.inputs = inputs,
};
struct block_builder *
load_timer_builder(void)
{
return &builder;
}