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Layer重構 #36
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改成4個Layer(3+1個default) border = ground + wall |
目前和物理相關的Layer Border:可以跳、會繞過 |
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目前的Layer:
ground、groundNotBlockCamera
wall、wallNotBlockCamera
相對麻煩的是:
同1個物體要分別設ground和wall
但是有用Layer效能會好一些嗎?還是效能影響不大?
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